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Winnie's HoleNewsBETA update v0.9.17b
Game update

BETA update v0.9.17b

Winnie's Hole · published 23 Sep 2026, 01:34 UTC · build 25470911

All newsPlayers around this dateRead on Steam

Changelog

Stalemate situations

We're finding certain builds in the game can get into a stalemate where both Winnie and the enemies are unkillable. For example, Spike/Counter builds with no offense rely on the enemies attacking, and so over time I've been adding attacks to pretty much every enemy to accommodate this... Still, it's not been the most ideal solution because this means everything becomes more homogenous.

I've really wanted a way to have enemies which don't need offense and are still a threat, and been thinking about a mechanic like environmental damage in an autobattler...

This is actually what first inspired the status effect Hunger, which inflicts Physical on everyone at the end of each turn. So far Hunger has mostly used in a single Virus Strain, but we do have more synergies coming for it.

Testing Hunger as a stalemate solution

In this Beta I'm trying an idea to help increase the pressure as a battle progresses, but in a way which gives you agency over in it.

+1 Hunger only if pressing the End Turn button

No Hunger is gained if a turn ends naturally from capturing all the brain / using all blocks

This will need further balancing for some Virus Strains if continuing this direction, but I wanted to release it for testing and feedback.

I think it changes the gameplay to have an extra layer of strategy which has more depth than it seems because it subtly affects the way you play, but you still have enough agency to build towards or away from utilising it.

Benefits:

  • Having a way to increase pressure over time will prevent stalemates.

  • Added strategy around how to use or avoid gaining Hunger, which also makes for more interesting decisions around which blocks and brain changes you make.

  • Enemies can be more extreme archetypes if they don't all need to attack, it opens up new battle win conditions.

  • Gaining Hunger can help make defensive builds more offensive without needing attack actions.

  • Hunger synergies can be useful for any build, it makes a whole pool of Perks and Actions relevant.

Downsides:

  • Needing to rethink how you use and build decks around Exhaust and Lock Actions. These favour a more defensive build if gaining Hunger.

  • Virus Strains which lack Redraw will need some rebalance.

Balance

  • Wren has Cowardly Perk

Bug Fixes

  • Flurry works with more Movement mutations

  • Nibbler works with Surge

  • Fix for Plague Doctor minions

  • Fix for Rethink Perk

To access the Beta:

  1. Right click Winnie's Hole in your Steam library, select Properties.

  2. Select the BETAS tab and choose the Beta you want to install.

More from Winnie's Hole

Other announcements

All news
Game update1 Oct 2026Winnie's Hole V0.9.18Changelog ːFrogChampː = Community request or bug report Bug Fixes · ːFrogChampː Fixed Perks which weren't appearing: Grumbles, Blood Splatter, Backup · Flurry works with more Movement mutations · Nibbler works with Surge · Fix for Plague Doctor minions · Fix for Rethink Perk Twice Different Discord for more discussion and events!Game update17 Sep 2026Winnie's Hole V0.9.17Changelog ːFrogChampː = Community request or bug report Bug Fixes · ːFrogChampː Fixed save states sometimes not working from the pause menu · ːFrogChampː Fixed combat music stopping when entering a new event after completing a combat · ːFrogChampː Fixed an issue that caused the upgrade screen to be empty · ːFrogChampː Fixed Perk Leapfrog · Fixed statistics showing no value for Tiles Captured ·…Major update16 Sep 2026The Evolution UpdateNew Features Mid-game save Now you can exit and continue runs! Multi-block placement in combat An issue we've been thinking a lot about is how to give players more agency. In combat, the brain dealing randomness limits the order you can play actions. The game has been designed with this in mind, but it's still not ideal, and means players need to think about how a move will resolve before placi…