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Rail RouteNewsHotfix 3.0.14
Game update

Hotfix 3.0.14

Rail Route · published 31 Jul 2026, 09:25 UTC

All newsPlayers around this dateRead on Steam

New

  • Contract period is now editable on accepted contracts. Changing the period replans all upcoming services, and the contract view follows the replanned schedule automatically.

Updates

  • Map progress and stars now sync via Steam Cloud. Progress moved from local registry storage into your profile; existing progress is migrated automatically.
  • Overview panel is much faster. Opening and scrolling the panel on large maps with many trains no longer causes stutters or audio hitches.
  • Bulldozing an element already scheduled for demolition now cancels the demolition. The bulldozer cursor shows "Cancel" when hovering over it.
  • Minor visual polish on the train bottom bar.

Fixes

Trains and scheduling

  • Loading a save no longer spawns a backlog of trains that are up to an hour overdue.
  • Skipping a service now skips all of its legs together.
  • Skipping or replanning a service no longer removes a train parked in a coach yard.
  • Lowering a contract's service count no longer cuts off a multi-leg service that is already running, plus further robustness fixes around skipping and cancelling services.
  • Service locomotives (Expect Delays)
  • Rescuing a train no longer causes a game over when the coupled consist grows back into the autoblock the service loco arrived through.
  • Service locos can now couple to trains broken down inside tunnels.
  • Stabling a service loco properly concludes its route run, so Dispatch stays available afterwards.
  • The maintenance overlay now updates live while a service loco is repairing track.
  • Trains that spawned already at a standstill could get permanently stuck mid-shunt; they now recover on their own.

Multiplayer

  • Fixed a routing desync where players could end up with different signal routes; the chosen alternative route is now synchronized to everyone.

UI and stability

  • Fixed heavy lag when playing in Chinese, Japanese, or Korean while an incident countdown was on screen.
  • The game no longer black-screens on launch when the audio device fails to initialize.
  • The breakdown alert icon no longer appears stuck at the corner of the map.
  • Clicking an in-network delay notification now also selects the affected train.
  • The Contracts menu Active/Offered tabs are now translated in all languages.
  • Fixed a crash in the map icon system.
More from Rail Route

Other announcements

All news
Game update14 Sep 2026Hotfix 3.0.18Rail Route 3.0.17 & 3.0.18 A lot of performance and memory improvements! Performance · Fixed multi-second freezes after every build or bulldoze on big maps with busy station throats (Rotterdam Port) · Fixed heavy stutter while a maintenance route waits for a free service loco · Fixed stutter from a train waiting to enter a shunting group Memory · Loading another map no longer keeps the previous…Game update1 Sep 2026Patch 3.0.16Performance · Fixed multi-second freezes on big automation maps and when closing the build menu on large saves · Train labels and panels no longer rebuild the UI every frame · Smoother spawn/despawn bursts, distant train sounds culled, slow frames no longer snowball into stutter Maintenance and service locos · Service loco can now couple a train broken down at the mouth of a Coach Yard (loading…Community3 Aug 2026The Performance Update on Beta BranchThis build is all about performance. No gameplay changes intended, just the same game running a lot smoother, especially on large automation maps at high speed. What's fixed · Multi-second freezes on big automation maps caused by a flood of sound instances · The long freeze when closing the build menu on big saves · Constant UI cost: train labels and panels no longer rebuild the interface every…