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Draw SteelNewsWeekly Update
Game update

Weekly Update

Draw Steel · published 23 Sep 2026, 05:42 UTC

All newsPlayers around this dateRead on Steam

New Features & Content

  • Line of Effect & Elevation: Now, when you target a creature who is at a differing elevation to you we calculate whether elevation inhibits or blocks line of effect. If it blocks half or more of the token we'll treat it as having cover, and if the entire token is blocked we'll adjudicate No Line of Effect. We measure from the top of the viewing token to be generous toward offering Line of Effect. You will get a nice cross-section diagram showing the Codex's perspective on exactly why Line of Effect was blocked so you can decide for yourself -- and of course, as always, you can override it if you want to play it differently in your game. In testing we feel that this makes elevation-based combat feel that much more tactical!
  • Fishing: Added sounds for cast, catch, and no catch.
  • API: The roll dialog now accepts an optional sound prompt. The default is dice shaking.

Enhancements

  • Triggers: Triggers such as Parry and My Life For Yours no longer fire once per available target. When multiple tokens are eligible, selecting the trigger opens a targeting screen so you can choose who it activates on. This should make choosing triggers much more manageable.
  • Initiative: Heroes now rank higher in initiative portraits, so they display before retainers and minions.
  • Summoner: Strike for Me now better handles opportunity attacks and triggered actions.
  • Monsters | Wode Elf: The Masking Glamor trait now recognizes Concealment and is now gold.
  • Monsters | Wode Elf Guerilla: Several improvements to Splinter Dagger. It now applies the teleport effect, and targeting 2 creatures now costs 3 malice.

Bug Fixes

  • Shadow: In All This Confusion now has a base cost of 0. You must actively choose to spend Insight to increase its range.
  • Summoner: Fixed targeting for Pixie Hydrain's healing rain effect.
  • Summoner: Pixie Dust for the Fey Summoner is no longer skipped when a minion dies.
  • Tactician: Mastermind now marks the correct number of targets.
  • Troubadour: Corrected the implementation status of Encore so the Builder shows the correct status.
  • Initiative: Fixed a bug where grouping initiative during an active turn would break the initiative queue, and added hardening so the queue can recover. This fixes an odd interaction between the Troubadour's Revitalizing Limerick and Guest Star.
  • Item | Delian Knight Commander's Ring: Now correctly adds +2 distance to ranged abilities that target only you or your allies.
  • Monsters | Dwarf Marauder: Fixed the 3 malice rider on Levitating Axes.
  • Monsters | Radenwight Piper: Vivace Vivace! now correctly targets a 3 burst ally area, or a 6 burst when 2 malice is spent.
  • Monsters | Wode Elf: The wode elf using the malice ability Punishing Regrowth can now include itself as a target.
  • Respite: Fixed an erroneous message on the player screen when no activities are available.
  • UI: The Tactical Panel no longer cuts off the bottom of the stamina bar for some classes.
More from Draw Steel

Other announcements

All news
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