## New
- **Running Shoes** (replaces **Smith's Hammer**)
- Gain **10% move speed** (+5% per stack) every **0.5s**, up to **100%** (+50% per stack).
- Resets when you **fire** or **take damage**.
- **Ammo Box** (artifact)
- Increase **magazine size** by **50%**, but decrease **reload speed** by **25%**.
## Difficulty
- Difficulty bonus per stage has increased.
- Difficulty ramps up slightly quicker for each gold you collect.
- Higher difficulty modes now also scale difficulty (not just their flat modifiers).
- Score multipliers per difficulty increased.
## Gold
- Gold multiplier per stage **1.2x → 1.125x** (this should lower the gold you receive in endless by quite a bit).
- Base chance for blocks to drop gold **4% → 2%** (you used to basically start with an invisible Microscope, now you start with half of one).
- **Basic Vases** drop slightly less gold.
- **Arrow Traps** and **Tesla Coils** no longer drop gold but always drop between 1 and 2 rubies.
## Artifacts
- Removed **Gas Mask**, **Pocket Knife**, **Rubber Boots**, and **Stilettos**.
- **Steel Platebody** — reworked: **+300% knockback resistance** and **+15 armor** (was +50 max shield / −50 max health).
- **Radioactive Waste** — now **+1 bomb charge** and bombs ignore **gravity** (no longer increases bomb radius).
- **Hard Hat** — still reduces impact damage by **90%**, and now also grants **+20 max shield**.
- **Shiny Penny** — enemies drop **25%** more gold (was **20%**), but you lose **4** gold on hit (was **2**).
- **Remote Control** — XP multiplier **15% → 20%**.
- **Bronze Bar** — anvils no longer glow (still grants **1** extra anvil use).
## Item balance
- **Chili Pepper**
- Explosions no longer damage the player.
- Extra stacks now add **+100%** explosion damage / **+200%** burn (was **+200%** / **+400%**).
- Explosion radius grows with stacks (**+1m** per stack).
- **Cash Stack** — **2%** damage per **5 gold** (was **1%**). No longer increases enemy gold drops.
- **Headphones** — still reduces dash cooldown. Reworked: **dashing knocks back** everything around you (no longer grants a move speed buff after dash).
- **USB Stick** — now grants **+1 dash charge** per stack (no longer increases XP multiplier). Still gives move speed and pickup radius.
- **Ice Pop** — frost nova every **2s** (was **1.5s**). Slightly larger radius.
## Gun balance
- **Pistols** — magazine **12 → 16**. Range **14m → 12m**.
- **Shotgun** — fire rate **2.5 / sec → 3.2 / sec**. Range **5.5m → 6m**.
- **Rifle** — fire rate **2.5 / sec → 2 / sec**. Pierce **4 → 5**.
- **Chain Gun** — Range **16m → 15m**. Fire rate **4.8 / sec → 5 / sec**.
- **Flame Thrower** — range **7m → 6.5m**.
- **Plasma Drill** — range **6.5m → 6m**.
- **Squid Gun** — damage **150% → 125%**. AOE radius **1m → 1.25m**.
## Character balance
- Demolitionist — **TNT** charges **2 → 1**.
- Spelunker — **Grappling Hook** range **16m → 18m**.
## Quests / Unlocks
- A ton of quests changed requirements. Some upgrades items are locked behind quests now.
- Anvils, Furnaces, and Shrines do not show up until certain hidden quests have been met.
- Trying not to overwhelm players on their first few runs.
- Most players should unlock them all after a handful of runs.
## Misc
- Updated lightning VFX to spread out less.
- Updated some gun ammo icons.
- Input keys are cyan colored in tutorial dialog.
- Unlock notifications (exclamation marks) on newly unlocked characters, items, and artifacts.
- Quit button replaced with **End Run** button (ends the run while also recording your highscore and showing the end run summary).