## Gun Pick
- Gun Pick difficulties have been reworked. Each rank still keeps the modifiers from the ranks below it.
- **Bronze** — enemies **20%** more health and **20%** faster.
- **Silver** — bosses **50%** more health and **deadlier**.
- **Gold** — blocks **25%** more health and traps **deadlier**.
- **Hellstone** — enemies **20%** more health and **20%** faster.
- **Xenite** — shops and shrines cost **20%** more.
- **Antimatter** — **−50%** max health and **−50%** max shield.
## New
- **Rubber Boots**
- Increase **move speed** by **20%** (+20% per stack) and **armor** by **10** (+10 per stack).
## Reworks
- **Running Shoes** is now an artifact.
- Extra stacks of area effects now grow the **covered area** instead of the radius, so stacking them doesn't balloon as hard.
- Affects **Chili Pepper**, **Ice Pop**, **Headphones**, **Tesla Coil**, **Capacitor**, **Nitroglycerin**, and **Gas Canister**.
## Item balance
- **USB Stick** — no longer grants bomb charges.
- **Credit Card** — shop discount **8% → 7.5%** per stack.
- **Leather Gloves** — reload speed **15% → 12.5%** per stack.
- **Pickaxe** — block damage **25% → 20%** per stack.
- **Daily Vitamin** — heal on kill **4 → 5** (+5 per stack).
- **FRAG Shells** — fire speed and reload speed penalty **15% → 20%** per stack. No longer shows up while you are holding the **Shotgun**.
- **Creepy Doll** — first stack **15% → 10%** damage per debuff (extra stacks still **+10%**).
- **Hunting Knife** — crit fire-speed buff **4% → 3%** per crit, duration **4s → 3s**, cap **40% → 30%**.
- **Magician's Cloak** — dash damage buff **100% → 50%** (+50% per stack). Duration is now a flat **3s**.
- **Veggie Pizza** — full-health armor **75 → 50** (+50 per stack).
- **Sledgehammer** — first stack of block crit damage **100% → 50%** (extra stacks still **+50%**).
- **Dynamite** — bomb radius **10% → 15%** per stack.
- **Cluster Bomb** — bomb radius **10% → 15%** per stack.
## Gun balance
- **Shotgun**
- Projectiles **9 → 10**.
- Tighter cone (**40° → 30°**).
- Pellets are split across two bursts so they mine more reliably.
- **Plasma Drill** — range **6m → 8m**.
- **Gas Canister** — piercing shots now explode on each hit.
## World
- Anvils spawn a bit less often.
## Misc
- Dash and bomb abilities can no longer go below a **0.5s** cooldown.
- **Bowling Ball** now works with all movement abilities.
- The gas cloud damages you through **Bowling Ball** and **Dragon Fruit**.
- Dash prompt now shows **Space** as well as **Ctrl**.