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Flames in Modern EuropeNewsUpdate 0.7.5: combat system improvements!
In-game event

Update 0.7.5: combat system improvements!

Flames in Modern Europe · published 9 Sep 2026, 16:59 UTC · build 25211175

All newsPlayers around this dateRead on Steam

I greet you again, dear players! I am very glad to release a new update that significantly improves the military AI, making wars many times more difficult, and also adds many improvements and fixes to battles and brigade management! In addition, it also fixes other bugs and shortcomings, although not as significant as before, because thanks to previous patches there are no longer such critical bugs in the game!

Display of brigade stacking!

Now you can see the number of brigades located in one province. This is a very useful change that makes army management much more pleasant and convenient!

Complex AI military operations!

Now the AI is able to conduct some rather complex military operations, in particular, it can break out of semi-encirclements, and even forms strike fists to rescue already encircled comrades! In addition, the AI now focuses on the strength of your brigades, trying to attack your weakest points. It is also worth noting the rework of the battle script. For the player, this will mostly be expressed in their longer duration. In addition, the most expensive logic of related scripts has been completely reworked, thanks to which the duration of a “tick” has been reduced. In simple words, now the AI thinks and sends orders to its troops more often! And this is really important, because now all troops move across the map faster. All this makes wars much more difficult, but at the same time more interesting.

They know what you are planning...

As is known, to declare war your relations must be worse than -50. Now the AI understands what you are planning and sends troops to the border with you already at relations of -40. So, capturing an unprepared country in a couple of days will no longer work...

Other fixes

This update also fixes and improves quite a few other things. For example, the cooldowns of the debt menu have been reworked — you can finally declare defaults! Also, the brigade logic has been heavily reworked. For you this will not be something very noticeable, but it had to be done to improve optimization and fix a bug due to which troops teleported to the center of the map after disabling the interface with F2. Also, bugs with exiting the army menu have been fixed, and an annoying bug that occurred while typing a template name. By the way, now data on the number of brigades and manpower is also updated while creating brigades, so that you can orient yourself more conveniently! Finally, saving and loading of flags has been added, and now brigade flags are updated together with the country.

Well, and below you can, as always, see the full list of changes:

  1. Significantly improved artificial intelligence military operations

  2. Added display of the number of brigades in a cell

  3. Fixed a bug due to which troops moved to the front line gradually rather than simultaneously

  4. Added battle notifications on the map

  5. Now you can select troops not only by selection, but also simply by clicking on them

  6. Now the AI sends part of its troops to the border with a country with which it has bad relations

  7. Overall brigade movement has been sped up

  8. Fixed a bug as a result of which pressing F2 caused troops to teleport to the center of the map

  9. Fixed numerous battle bugs, in particular those due to which troops disappeared when a province was captured by both sides simultaneously

  10. Fixed a bug due to which hotkeys were triggered when creating a template name

  11. Fixed a bug in the dictatorship branch of Germany’s courses, where two courses were in the same point, making it impossible to complete them

  12. The strength and fill bars of brigades are now more contrasting

  13. Fixed a bug during annexation due to which a country without territories continued to formally exist

  14. Fixed a bug due to which diplomacy menu decisions were not updated immediately after declaring war

  15. Now when a country’s flag is updated, the troops’ flags are also updated

  16. Added saving of brigade fill levels

  17. Added saving of the current flag

  18. Fixed a bug due to which some mentalities did not give the promised effects

  19. Fixed a bug when the “close” button could not be pressed in template creation

  20. Now data in the army menu is updated dynamically, not upon re-entry

  21. Finally fixed bugs when exiting the army menu

  22. Now it is not necessary to deselect brigades to use general functions, because the selection is removed automatically

  23. Fixed a bug when after re-entering the game through the main menu battles did not work, and troops simply captured provinces, ignoring each other

  24. Fixed a bug when after declaring peace some provinces were still being captured by troops

  25. Fixed a research bug that caused lag in the first days of the game

  26. Fixed a bug where after re-entering the game old military plans remained on the map

  27. Fixed localization bug of conscription-to-war functions

  28. Fixed localization bugs of some effects in the mentality menu

  29. Fixed a bug where in construction menu tooltips incomes were always written in Ukrainian

  30. Fixed a localization error in the peace treaty menu where it said “inflict a tactical strike”

  31. Now the country buttons in the country selection menu are animated

  32. Improved nuclear weapons optimization

  33. Other forgotten fixes and improvements

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