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Flames in Modern EuropeNewsUpdate 0.7.8: Events and Ethnic Groups!
In-game event

Update 0.7.8: Events and Ethnic Groups!

Flames in Modern Europe · published 12 Oct 2026, 20:11 UTC · build 25885110

All newsPlayers around this dateRead on Steam

Welcome back! Today we have the fastest update of the 0.7 marathon – but that makes it no less important! Because the game now has… ethnic groups for the whole map, the ability to liberate enslaved states, lots of interesting random events, and much more!

ETHNIC GROUPS

Every region in the game now has three main ethnic groups. They include stateless peoples, and they affect the loyalty and disobedience of the local population, which in turn affect the amount of mobilization resources, buildings, and the stability of regions. The growth or loss of these parameters is also affected by combat, the state's protection of the ethnic group, occupation, stability, and other factors. So, if you just want to "peacefully" annex your neighbor and not spend long years on assimilation – simply recognize their culture as the state culture in the country menu!

RANDOM EVENTS

Quite a lot of interesting random events have been added to the game. Most of them have several options and story continuations. For example, a businessman may offer to sell you a factory, a thermal power plant may demand urgent repairs, a ship without a flag may dock in your country, or scientists may discover a valuable artifact! These events add a lot of life to the game, which it badly lacked. In the future, the number of these events will increase significantly, thanks in part to a huge expansion of the logic available in events! And in general, in everything that can be modded. So soon you may even see a Workshop on Steam…

I also want to note that, unfortunately, I didn't manage to finish writing this post, because I wrote it literally under very heavy Russian shelling of Kharkiv, so please forgive me(

Below you can see the list of changes… Although this time, to be honest, I didn't write everything down. Overall, the number of changes is not much smaller than in previous updates, but this list contains only the most important things and what I remembered at the time of writing the post:

  1. Save file size reduced by about 50 times

  2. Added the region loyalty and subjugation mechanic

  3. Added ethnic group files

  4. Added the ability to liberate states by ethnic group during a peace treaty (beta)

  5. Added the ability to edit protected ethnic groups via the country menu

  6. Reworked the region menu

  7. Added a new random events system

  8. Added a lot of modding functionality, including choosing a random region, some logic blocks, and more

  9. Improved localization of numerous effects

  10. For balance, reworked the amount of equipment required by brigades

  11. Improved combat and brigade scripts

  12. Brigades are no longer destroyed simply for lack of supply, but only when they have nowhere to retreat or when no men are left in the brigade

  13. Reworked the AI combat logic again – it now reacts almost instantly to local changes at the front

  14. Fixed localization of the infographics menu

  15. Fixed a bug where, after returning to the main menu with tips enabled, it was impossible to start a new campaign

  16. After a war ends, brigades no longer retreat to the nearest sea or lake, but look for a path to an accessible country

  17. Fixed (hopefully) a bug where the game language was reset on every restart

  18. Added new variables to the top bar

  19. The top bar now also shows the total value

  20. Fixed a bug where appointing an advisor or prime minister by ideology postponed the presidential elections by 5 years

  21. Added tooltips with effects for event options

  22. Improved effects in tooltips

  23. Added cool visual cursor effects

  24. A great many other forgotten fixes and improvements

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