
Don't forget, the game can still be played on the website. Link at the bottom
Our discord is discord.gg/deadzonerevive
Bug Fixes:
Scavenging & Missions Auto-resolved loot missions now show the return timer and let you speed it up, instead of leaving your survivors stuck waiting out a hidden, un-skippable timer.
A leftover test enemy that kept spawning an elite far below its level in low areas has been removed, so elites now only start showing up where they're supposed to (level 14 and up).
Elite and TerrorDome boxes now show the exact amount of fuel you actually receive, instead of the confusing double number (like "12" next to "60").
Getting raided or buying protection no longer piles up stacks of "under protection" icons, you get a single, correct timer now. Old protection that got stuck on forever like a permanent white flag now clears itself automatically the next time you log in. A player who just earned protection from a raid correctly shows as protected in attack lists, instead of still looking open to attack.
Outfits that showed up with a broken "?" name and quietly unequipped every time you relogged are fixed and stay equipped. Accounts that were already affected repair themselves on login, nothing for you to do.
Holiday News:
Holiday items only appear in the store during their actual season again, instead of being available all year round. Season windows:
Christmas December 1 to January 6
Winter December 1 to February 28
New Year December 26 to January 6
Halloween October 1 to November 2
Thanksgiving November 15 to November 30
Easter March 15 to April 30
Valentine's February 1 to February 20
Spring / Blossom March 20 to April 30
Summer June 1 to August 31
4th of July June 25 to July 10
Autumn / Harvest September 15 to November 30
Misc:
Closed a set of exploits used by modded clients to cheat timers : re-farming locked areas over and over, instant-finishing junk/recycle timers, and getting free instant recycles. Timers and lockouts are now enforced entirely server-side, and every attempt is logged for review, so exploiters can be banned permanently on hard evidence.
The contact email on the account-suspended screen now points to the correct address ([email protected]).
Other information:
Elite zombies are meant to appear from level 14, the old wiki figure of 15 was simply wrong.
Tier-3 bandages work correctly, they just can't heal the most severe injuries, which need thick or heavy bandages.
Still being worked on: a few map layout issues (raider compounds looking like Union Island maps, regular streets showing the small version, a misplaced office in Riverside Waters), the crashed-car cleanup animation, and trading certain keys/books through the trade channel. These need client and art data, and are queued for a follow-up.
If any other bugs have managed to slip through, let us know. Any reports ? https://deadzonegame.net/forum