Time flies—another month has passed~ Here’s what’s new in this update:
Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map!
Optimized the bow-aiming logic and added an archery range.
Optimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!
Horses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.
Optimized the camera system—now you’ll have a much better and smoother camera!