
- New statue to find in the forest, what could it be?
- Choose to spawn him when you want, if you think you're ready
- Defeat him to win! Optionally choose to keep playing afterwards.
- Added a map! Press 'M' to access.
- Desert Camps added, find them in the desert!
- Lots of new perks added!
- Different Core types! Each one gives unique bonuses, see what kinds of builds are possible!
- Major performance improvements for medium/large worlds
- Steam Achievements added!
- Boar pathfinding should be a little smarter
- UI Popup for when you unlock a perk while in-game.
- Structures now drop half of the resources it took to build them.
- Points of Interest (POIs) now spawn within designated distances from the world-center
- Renthite Tower Nerf (Range 7 >> 6, Damage 50 >> 38)
- Towers now have a maximum level (10)
- Joining the game late should now properly handle day/night cycle + boss healthbars
- Various multiplayer bugfixes, notably loading into game should feel smoother + more consistent.
- Bugfixes related to starting multiple runs in one game-session, should clean up past sessions properly.
- Various other small fixes
That's it! Working on this game has taught me so much about Game Development, and I can't wait to bring everything I learned into my next project. As for what's next for GEODE, I honestly don't know. There's still a good amount of content I dream of adding, but we'll see if it happens. A sincere thank you to all of those who playtested the game and gave feedback throughout this process, the game wouldn't be where it is without you. There's a feedback button in the main menu that sends feedback directly to me, don't hesitate to use it!
Thank you again, and happy playing!
-PhD