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GEODENewsGEODE | 1.0.1b
In-game event

GEODE | 1.0.1b

GEODE · published 13 Jun 2026, 15:23 UTC · build 23717936

All newsPlayers around this dateRead on Steam

GEODE | 1.0.1b Tutorial + Bugfixes

Congratulations on making it to the weekend!

Tutorial added in, which auto-starts when opening the game for the first time. Yes it will appear for everyone upon launching, but can easily be skipped.

Boars being tuned down a little, some hitboxes changed to be a little bit more generous for walking around base, and some other balance changes.

Bugfixes

  • Fixed an issue where wooden chests would only hold 20 items per slot, my bad on that one. Now holds 40

  • Fixed an issue where enemies could spawn outside of the map

  • Slightly increased radius to pick up loot on the ground

Balance Changes

  • Aura towers can no longer be upgraded. There was a lot of strange behavior and poor information given (like being able to place upgrade items, but they didn't do anything), so dialing it back for now. This should really only noticeably nerf the Gelthite Aura tower since you can no longer buff the amount it heals. Giving it a buff to compensate. [Healing Regen: 1 -> 2.5]

  • Boars nerfed. :)

  • Gelthite Boar Base Health reduced [250 -> 200] For reference, the other boars have 125 base max hp

  • All boars XP required to level up [200 -> 250], this will slow down their scaling

  • Bow Tower cost reduced [10 wood, 4 plant fiber, 4 stone -> 8 wood, 3 plant fiber]

Quality of Life

  • Tutorial Implemented! Goal was to give new players an easier introduction to the game. Can easily be skipped for you veterans

  • Singleplayer implemented as well, should be playable offline

  • Right clicking a tower now opens player's inventory

  • Blue Rockies attack-trigger range reduced, actual damage range unchanged though. Gotchu @pbk

  • Planted Mushroom hitboxes much smaller, should be able to walk around your 'farms' more easily

  • Core hitboxes smaller, should be easier to walk around.

Other

  • Biome Generation method tweaked, preparing to add new biomes so the previous implementation won't work anymore. >:)

  • Work is well under way for the next biome, it should be pretty chill.

  • Some biome floor tilings will be wack at the edges, I'm aware of this and will fix later down the road

And as always, thanks for reading, and happy playing!

-PhD

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