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GEODENewsGEODE | Content Roadmap
Community

GEODE | Content Roadmap

GEODE · published 7 Jun 2026, 15:46 UTC

All newsPlayers around this dateRead on Steam

GEODE Content Roadmap

Heyo!

I've gotten a lot of positive feedback since releasing GEODE, and you guys have no idea how much it means. A very common trend among responses though is, "it kinda needs more stuff to do", and I completely agree.

So, I wanted to just straight up share my plans for what I'll be adding in the future. It's hard for me to give an exact timeline date-wise, but the ideas are all there

Biomes

My goal right now is to have 4 unique biomes, and a unique boss for each one. Right now we're just at 2 biomes and 1 boss, but c'mon now that's not nearly enough. I won't spoil what the biomes will be, but I'm very excited to implement them >:)

Enemies

Right now theres only 2 (3 if you count the boss) enemies. This definitely gets a little repetitive. I plan on adding more, as well as adding a bit more depth to the pre-existing ones. The boar specifically, as @PolarBearKing brought up, does "booty shakes in your face" which hopefully won't be for much longer haha. These enemies will likely come with the biomes, but I honestly don't know for now.

Towers

Oh BOY am I excited to add new towers. I'm being deliberately slow adding them in because I really want each tower to feel like it has a unique strength. I also want to be cautious about adding lots of random new effects (think a poison tower, a stacking damage tower, etc), because I don't want to break the feeling of the game. I'm not saying I won't add towers like these, but I just want to be sure they're right for the game first. Expect more towers in the future!

Other Content/Progression

In general right now, after getting your base set up and getting yourself geared up, there isn't much to do. I really want to add more to do out in the world, whether that's things like clearing dungeons or camps of enemies, I'm not exactly sure. I have a bunch of ideas floating around my head, but I'm not sure which exact direction I want to go yet. I have some ideas for different kinds of tools, a way to upgrade/combine/modify them, maybe even player armor/accessories?? All just ideas for now, nothing concrete though.

Again, thank you to those who have played and given feedback, good or bad it's all incredibly valuable. I hope to be able to push content updates within a matter of weeks, not months. And as always don't be afraid to use the in-game feedback menu or pop in the discord to give feedback!

Thanks for reading,

-PhD

More from GEODE

Other announcements

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In-game event13 Jun 2026GEODE | 1.0.1bGEODE | 1.0.1b Tutorial + Bugfixes Congratulations on making it to the weekend! Tutorial added in, which auto-starts when opening the game for the first time. Yes it will appear for everyone upon launching , but can easily be skipped. Boars being tuned down a little, some hitboxes changed to be a little bit more generous for walking around base, and some other balance changes. Bugfixes · Fixed…In-game event8 Jun 2026GEODE | 1.0.1 Balance ChangesGEODE | 1.0.1 Balance Changes Balance Changes - Boar Tusk drop chance increased [35% -> 50%] "NOBODY GOT A GREEN TUSK YET?" - Boar charge attack hitbox areas reduced. Tuned down costs of most buildings -->> - Small Wooden Wall [5 Wood -> 4 Wood] (Plant fiber unchanged) - Large Wooden Wall [10 Wood -> 8 Wood] (Plant fiber unchanged) - Small Stone Wall [8 Stone -> 6 Stone] (Plant fiber unchanged)…Game update5 Jun 2026GEODE | 1.0c Patch NotesHey! Another quick update addressing some of the feedback + bugs you guys have reported! 1.0c Patch Notes Bugfixes - Host perks now no longer duplicate when creating->leaving->creating a lobby - Players can no longer leave the map :) - Clients can now properly use the Concentrated Crystal - Fixed a bug where the primary auto-fire wasn't properly stopping upon opening a menu. - Enemies can now n…