Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DIMENSION RANGERNewsDIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual Feedback
Game update

DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual Feedback

DIMENSION RANGER · published 16 May 2026, 11:58 UTC · build 23265304

All newsPlayers around this dateRead on Steam

Gameplay

  • Reduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.

  • Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.

  • Reworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.

  • Recon Drone's hack cost increase can no longer push a target card above 10 cost, preventing over-cap cost states.

  • Strengthened the derivative Dissolving Bomb series: after destroying one of your units, they now also grant 5 Armor while keeping their original draw, cost recovery, team health gain, or random enemy destruction effects.

  • Reduced Dissolving Bomb's cost from 2 to 1, improving its startup efficiency in related decks.

  • Adjusted enemy AI target selection for a card that destroys units whose Attack is higher than Health, making enemies prefer valid unshielded targets and reducing low-value plays.

  • Reorganized rarity distribution across all Legendary, Epic, and some Rare cards, making rarity, names, and card art more consistent.

  • Added or organized data for multiple cards/entities, including Twin Archer, Nezha · Tidecaller, Tang Sanzang · Eastern Tang, Nike · Skystrike Witch, and Housework Fairy.

  • Standardized multiple card names, such as Acolyte becoming Sha Seng · Acolyte, Imperial Valkyrie becoming Metis · Imperial Valkyrie, and Megalodon becoming Spirit Megalodon.

  • Improved multiple card descriptions: 'hand cannot fit' is now written as 'hand overflow', spell damage text now clarifies 'our side', and some trigger effects now explicitly mention the Trigger keyword.

Bug Fixes

  • Fixed an issue where Enlightening Transmission could repeatedly record or run the normal play flow when triggering a target's entry effect, preventing extra cost deduction or abnormal chains.

  • Fixed possible cost and record abnormalities when cards such as Thunder God and Electric Mother triggered another unit's entry effect.

  • Fixed unit cards with no valid target not deducting cost after confirmed play; early-ended unit effects now still deduct the correct play cost.

  • Unified unit card play-cost deduction logic to avoid inconsistent costs between normal targets, missing targets, and other play paths.

  • Fixed Five Elements Wood effects appearing in the wrong position when used by enemies, so enemy leader skill effects now appear in the correct place.

  • Fixed hand cards still responding to mouse hover while the deck, graveyard, or difficulty panel is open during mulligan, preventing accidental hand zoom or highlight over panels.

  • Fixed the result screen incorrectly calling shop mouse-hover logic, preventing unintended shop highlights or animations.

  • Fixed cards below the shop sometimes restoring position but not scale after mouse hover exit; cards now return to normal size correctly.

  • Unified triggered-entry, passive listener, return-to-hand, and death cleanup logic, reducing risks of duplicate listeners, leftover listeners, or repeated triggers.

  • Changed leader skill VFX playback to run asynchronously without blocking flow, reducing the chance that summon or consume effects stall while waiting for animation.

Visual Presentation

  • Added Cyber gunshot VFX and connected it to the related card effect; gunshot effects now face from the caster toward the target for clearer hits.

  • Added a dedicated hand-enhancement buff explosion VFX, so hand enhancement feedback now plays directly on the target hand card instead of using board-unit explosion placement.

  • Improved card parallax and depth when displaying enhancement cards; opening enhancement displays now layer correctly without depth or angle issues.

  • Added a poison kill indicator, making ultimate poison or poison kill previews distinct from normal pre-death and honor kill indicators.

  • Added flash/icon feedback when passive skills trigger, making it easier to tell which card activated.

  • Replaced card art for the Heaven final Boss summon and synchronized related card display content to improve theme consistency.

  • Added highest-cleared difficulty display to the deck selection screen, letting players see each preset/dimension's best cleared difficulty directly.

  • Added a mouse-hover text hint for 'Highest Cleared Difficulty' on the deck selection screen, with number colors distinguishing difficulty ranges.

  • Adjusted difficulty panel UI details and corrected display/layout issues.

  • Small cards in the deck editor can now distinguish gold and silver cards, making collection and deckbuilding quality feedback clearer.

  • Adjusted shop enhancement card hover behavior so the upper enhancement card responds normally while lower cards are no longer incorrectly enlarged, reducing misinteraction in overlapping UI.

More from DIMENSION RANGER

Other announcements

All news
Game update1 Jun 2026DIMENSION RANGER | 2026.06.01 Update: Combat & Card TuningGameplay · Boss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP. · 【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP. · 【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8. · 【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled in…Game update15 May 2026DIMENSION RANGER | 2026.05.15 Update: Cards & Combat FixesGameplay · Dissolve Bomb series buff: all 4 Dissolve Bomb cards now grant your leader +5 Armor before destroying an allied unit, giving this card group more reliable defensive value when sacrificing units. · Master Thief effect adjusted: changed from “turn your hand into copies of the enemy hand” to “gain copies of 2 random enemy hand cards and make them cost 2 less,” reducing the uncontrollabl…Game update8 May 2026DIMENSION RANGER | 2026.05.07 Update: Combat Rules & Store FixesGameplay · Optimized preset player and enemy decks for stages 7–8: late-stage deck setups on both sides were adjusted so high-level battles have a more reasonable pace and matchup flow. · Standardized spell targeting rules: spell effects are now separated into selectable targets and targets that can be affected, reducing confusion and input errors from inconsistent target checks. · Adjusted dam…