DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual Feedback

DIMENSION RANGER · build 23265304 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay

  • Reduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.

  • Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.

  • Reworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.

  • Recon Drone's hack cost increase can no longer push a target card above 10 cost, preventing over-cap cost states.

  • Strengthened the derivative Dissolving Bomb series: after destroying one of your units, they now also grant 5 Armor while keeping their original draw, cost recovery, team health gain, or random enemy destruction effects.

  • Reduced Dissolving Bomb's cost from 2 to 1, improving its startup efficiency in related decks.

  • Adjusted enemy AI target selection for a card that destroys units whose Attack is higher than Health, making enemies prefer valid unshielded targets and reducing low-value plays.

  • Reorganized rarity distribution across all Legendary, Epic, and some Rare cards, making rarity, names, and card art more consistent.

  • Added or organized data for multiple cards/entities, including Twin Archer, Nezha · Tidecaller, Tang Sanzang · Eastern Tang, Nike · Skystrike Witch, and Housework Fairy.

  • Standardized multiple card names, such as Acolyte becoming Sha Seng · Acolyte, Imperial Valkyrie becoming Metis · Imperial Valkyrie, and Megalodon becoming Spirit Megalodon.

  • Improved multiple card descriptions: 'hand cannot fit' is now written as 'hand overflow', spell damage text now clarifies 'our side', and some trigger effects now explicitly mention the Trigger keyword.

Bug Fixes

  • Fixed an issue where Enlightening Transmission could repeatedly record or run the normal play flow when triggering a target's entry effect, preventing extra cost deduction or abnormal chains.

  • Fixed possible cost and record abnormalities when cards such as Thunder God and Electric Mother triggered another unit's entry effect.

  • Fixed unit cards with no valid target not deducting cost after confirmed play; early-ended unit effects now still deduct the correct play cost.

  • Unified unit card play-cost deduction logic to avoid inconsistent costs between normal targets, missing targets, and other play paths.

  • Fixed Five Elements Wood effects appearing in the wrong position when used by enemies, so enemy leader skill effects now appear in the correct place.

  • Fixed hand cards still responding to mouse hover while the deck, graveyard, or difficulty panel is open during mulligan, preventing accidental hand zoom or highlight over panels.

  • Fixed the result screen incorrectly calling shop mouse-hover logic, preventing unintended shop highlights or animations.

  • Fixed cards below the shop sometimes restoring position but not scale after mouse hover exit; cards now return to normal size correctly.

  • Unified triggered-entry, passive listener, return-to-hand, and death cleanup logic, reducing risks of duplicate listeners, leftover listeners, or repeated triggers.

  • Changed leader skill VFX playback to run asynchronously without blocking flow, reducing the chance that summon or consume effects stall while waiting for animation.

Visual Presentation

  • Added Cyber gunshot VFX and connected it to the related card effect; gunshot effects now face from the caster toward the target for clearer hits.

  • Added a dedicated hand-enhancement buff explosion VFX, so hand enhancement feedback now plays directly on the target hand card instead of using board-unit explosion placement.

  • Improved card parallax and depth when displaying enhancement cards; opening enhancement displays now layer correctly without depth or angle issues.

  • Added a poison kill indicator, making ultimate poison or poison kill previews distinct from normal pre-death and honor kill indicators.

  • Added flash/icon feedback when passive skills trigger, making it easier to tell which card activated.

  • Replaced card art for the Heaven final Boss summon and synchronized related card display content to improve theme consistency.

  • Added highest-cleared difficulty display to the deck selection screen, letting players see each preset/dimension's best cleared difficulty directly.

  • Added a mouse-hover text hint for 'Highest Cleared Difficulty' on the deck selection screen, with number colors distinguishing difficulty ranges.

  • Adjusted difficulty panel UI details and corrected display/layout issues.

  • Small cards in the deck editor can now distinguish gold and silver cards, making collection and deckbuilding quality feedback clearer.

  • Adjusted shop enhancement card hover behavior so the upper enhancement card responds normally while lower cards are no longer incorrectly enlarged, reducing misinteraction in overlapping UI.

DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual Feedback · DIMENSION RANGER build 23265304 · SteamPeaks