Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DIMENSION RANGERNewsDIMENSION RANGER | 2026.05.07 Update: Combat Rules & Store Fixes
Game update

DIMENSION RANGER | 2026.05.07 Update: Combat Rules & Store Fixes

DIMENSION RANGER · published 8 May 2026, 04:00 UTC · build 23129487

All newsPlayers around this dateRead on Steam

Gameplay

  • Optimized preset player and enemy decks for stages 7–8: late-stage deck setups on both sides were adjusted so high-level battles have a more reasonable pace and matchup flow.

  • Standardized spell targeting rules: spell effects are now separated into selectable targets and targets that can be affected, reducing confusion and input errors from inconsistent target checks.

  • Adjusted damage display for Spore-related spells: effects that deal damage to all units now support spell damage bonuses, and card text uses dynamic values so players can see actual damage.

  • Added forked-hit and pre-death hint support for Deadly Poison: when an attack can directly threaten the leader through a lethal effect, the pre-death hint displays more accurately.

  • Adjusted trigger timing for units with the Shield keyword: cards with Shield now gain it before on-play effects and Vigilance resolution, letting Shield properly block damage triggered during entry.

  • Expanded Heaven's cost-change rules: matching card types obtained later will continue to receive cost changes, preventing the effect from applying only to cards already in hand.

  • Adjusted the achievement condition for Three-Turn Finish: the boss quick-kill requirement was relaxed from within 3 turns to within 5 turns, with achievement config, thresholds, and tests updated.

  • Added configuration tests for dual enhancement unlocks: new tests cover enhancement content configuration and reduce the risk of unlock settings differing from actual content.

Bug Fixes

  • Fixed missing localization for the not enough cost prompt: added localized static text for I don't have enough cost, avoiding missing or inconsistent prompts when cost is insufficient.

  • Fixed incomplete keyword display on the rightmost card in the draw screen: improved hover keyword positioning so the explanation for the far-right card is not hidden or cut off.

  • Fixed abnormal rear frame size changes when updating leader skill costs: after cost changes, leader skill card frames no longer scale incorrectly or break layout.

  • Fixed Fate's Balance cost reduction not applying after Bajie returns a card to hand: cards returning to hand now retrigger the enter-hand event so later cost adjustments work correctly.

  • Fixed keyword icon and repeated-use issues related to Fisherman: added missing keyword configuration and corrected possible effect problems when it is used multiple times.

  • Fixed final deck counting for the Thin Deck Climb achievement: when roguelike clear events are posted, the current roguelike deck is recalculated and enhanced cards are excluded, preventing failure with 20 normal cards plus enhanced cards.

  • Fixed lost save data for locked shop cards: when players lock shop cards, enter the shop next turn, quit, and return, the locked cards are now preserved correctly.

  • Fixed saving of enhanced card slots in the shop: unsold enhanced cards are recorded by their real slots, preventing locked or displayed positions from shifting after empty slots are compressed.

  • Fixed roguelike flow saving before Wukong's three-choice event: the battle state is saved before entering the related choice, reducing the risk of progress loss after quitting mid-flow.

  • Fixed the new Bizarre Vendor failing to create cards when no unit was devoured: the related card-creation effect now triggers as designed.

  • Fixed localization and card description configuration issues: added static text localization and changed some card descriptions to support dynamic values, reducing mismatches with actual effects.

  • Fixed shield and invincible states being applied too late: prevents units from taking full damage before gaining Shield when entry effects trigger Vigilance.

Visual Presentation

  • Added enhanced card slot display to the battle results screen: results now show related enhanced card slot information, helping players review their build more clearly.

  • Improved win and loss text color changes on the battle results screen: result text color now changes based on victory or defeat for clearer feedback.

  • Increased spell card display size: spell cards are easier to read during display, reducing visual strain when checking effect descriptions.

  • Adjusted Boss image tiling on the tower screen: improved Boss texture and tiling presentation for a better tower screen look.

  • Updated battle results materials and prefab presentation: added result-screen materials and adjusted UI Panel, victory enemy icons, and other assets for a more complete results display.

More from DIMENSION RANGER

Other announcements

All news
Game update1 Jun 2026DIMENSION RANGER | 2026.06.01 Update: Combat & Card TuningGameplay · Boss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP. · 【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP. · 【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8. · 【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled in…Game update16 May 2026DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual FeedbackGameplay · Reduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through. · Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty. · Reworked the Plagiarize leader skill: instead of turning your hand into copies of the…Game update15 May 2026DIMENSION RANGER | 2026.05.15 Update: Cards & Combat FixesGameplay · Dissolve Bomb series buff: all 4 Dissolve Bomb cards now grant your leader +5 Armor before destroying an allied unit, giving this card group more reliable defensive value when sacrificing units. · Master Thief effect adjusted: changed from “turn your hand into copies of the enemy hand” to “gain copies of 2 random enemy hand cards and make them cost 2 less,” reducing the uncontrollabl…