DIMENSION RANGER | 2026.05.07 Update: Combat Rules & Store Fixes

DIMENSION RANGER · build 23129487 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay

  • Optimized preset player and enemy decks for stages 7–8: late-stage deck setups on both sides were adjusted so high-level battles have a more reasonable pace and matchup flow.

  • Standardized spell targeting rules: spell effects are now separated into selectable targets and targets that can be affected, reducing confusion and input errors from inconsistent target checks.

  • Adjusted damage display for Spore-related spells: effects that deal damage to all units now support spell damage bonuses, and card text uses dynamic values so players can see actual damage.

  • Added forked-hit and pre-death hint support for Deadly Poison: when an attack can directly threaten the leader through a lethal effect, the pre-death hint displays more accurately.

  • Adjusted trigger timing for units with the Shield keyword: cards with Shield now gain it before on-play effects and Vigilance resolution, letting Shield properly block damage triggered during entry.

  • Expanded Heaven's cost-change rules: matching card types obtained later will continue to receive cost changes, preventing the effect from applying only to cards already in hand.

  • Adjusted the achievement condition for Three-Turn Finish: the boss quick-kill requirement was relaxed from within 3 turns to within 5 turns, with achievement config, thresholds, and tests updated.

  • Added configuration tests for dual enhancement unlocks: new tests cover enhancement content configuration and reduce the risk of unlock settings differing from actual content.

Bug Fixes

  • Fixed missing localization for the not enough cost prompt: added localized static text for I don't have enough cost, avoiding missing or inconsistent prompts when cost is insufficient.

  • Fixed incomplete keyword display on the rightmost card in the draw screen: improved hover keyword positioning so the explanation for the far-right card is not hidden or cut off.

  • Fixed abnormal rear frame size changes when updating leader skill costs: after cost changes, leader skill card frames no longer scale incorrectly or break layout.

  • Fixed Fate's Balance cost reduction not applying after Bajie returns a card to hand: cards returning to hand now retrigger the enter-hand event so later cost adjustments work correctly.

  • Fixed keyword icon and repeated-use issues related to Fisherman: added missing keyword configuration and corrected possible effect problems when it is used multiple times.

  • Fixed final deck counting for the Thin Deck Climb achievement: when roguelike clear events are posted, the current roguelike deck is recalculated and enhanced cards are excluded, preventing failure with 20 normal cards plus enhanced cards.

  • Fixed lost save data for locked shop cards: when players lock shop cards, enter the shop next turn, quit, and return, the locked cards are now preserved correctly.

  • Fixed saving of enhanced card slots in the shop: unsold enhanced cards are recorded by their real slots, preventing locked or displayed positions from shifting after empty slots are compressed.

  • Fixed roguelike flow saving before Wukong's three-choice event: the battle state is saved before entering the related choice, reducing the risk of progress loss after quitting mid-flow.

  • Fixed the new Bizarre Vendor failing to create cards when no unit was devoured: the related card-creation effect now triggers as designed.

  • Fixed localization and card description configuration issues: added static text localization and changed some card descriptions to support dynamic values, reducing mismatches with actual effects.

  • Fixed shield and invincible states being applied too late: prevents units from taking full damage before gaining Shield when entry effects trigger Vigilance.

Visual Presentation

  • Added enhanced card slot display to the battle results screen: results now show related enhanced card slot information, helping players review their build more clearly.

  • Improved win and loss text color changes on the battle results screen: result text color now changes based on victory or defeat for clearer feedback.

  • Increased spell card display size: spell cards are easier to read during display, reducing visual strain when checking effect descriptions.

  • Adjusted Boss image tiling on the tower screen: improved Boss texture and tiling presentation for a better tower screen look.

  • Updated battle results materials and prefab presentation: added result-screen materials and adjusted UI Panel, victory enemy icons, and other assets for a more complete results display.