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Iron GravesNewsUpdate v0.3.0: Hazards, Decompression, and the Toxic Void
In-game event

Update v0.3.0: Hazards, Decompression, and the Toxic Void

Iron Graves · published 3 May 2026, 11:49 UTC

All newsPlayers around this dateRead on Steam

Update v0.3.0: The Hazard & Atmosphere Overhaul


Scavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay. Exploring a derelict is no longer just about avoiding monsters—it’s about surviving the ship itself.

💨 Toxic Gas & Explosive Vents

Damaged vents can now leak toxic gas when the ship's power is restored.

  • Visual Interference: Gas clouds severely limit standard drone visibility.

  • Sonar Glitch: Your sonar won't save you here—gas generates thick "green noise" interference, obscuring geometry.

  • Hazardous Combo: Gas is highly flammable. A single spark, electrical short, or stray bullet can turn a toxic room into a lethal explosion.

🌬️ Dynamic Decompression

Structural integrity is now a constant concern.

  • Airlock Failures: Airlocks (especially those damaged by docking) can now fail and blow open mid-mission.

  • Vacuum Chain Reaction: Once a room is depressurized, it puts immense strain on internal doors. Seal the ship quickly, or watch the vacuum consume the entire deck.

  • Warning Signs: Keep your ears open for structural groans and watch for HUD pressure alerts before a room blows.

☢️ Radiation Surges

The heart of the ship is its most dangerous part.

  • Generator Meltdown: Failing generators can now leak radiation that spreads dynamically through the ship.

  • Signal Corruption: Radiation directly affects your drone feed, causing static and visual noise that makes remote control much harder.

⚡ Power Risks & "Living Ship" Effects

Turning the power on is now a high-stakes gamble.

  • Power-On Surges: Restoring electricity can trigger immediate shorts, fires, or even turn defense turrets hostile.

  • Blackout Scrambles: Random power flickers will occasionally cut your video feed for several seconds—be ready for anything when the screens come back on.

  • Atmospheric Polish: High-decay ships now feature tremors, falling ceiling plaster, sirens, and pulsing red alert lighting when the ship is in critical state.

🛠️ Ship Generation & Optimization

  • Better Layouts: We’ve adjusted the room generator to create more interconnected ships with better movement options.

  • Performance Boost: Optimized the ElectronicDestruction system. No more freezing or stuttering during large explosions!

  • Weapon Racks: Further refined loot tables and interaction logic for weapon racks.

🛰️ Join the Community

We need your feedback on the new difficulty balance! Join us on Discord to report bugs or share your most spectacular mission failures:
👉 Join the Official Discord ServerStay safe, stay powered, and watch those pressure levels!
— The Iron Graves Team

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