Scavengers, the void just got a lot more hostile. We’ve implemented a massive new Hazard System that scales with a ship's decay. Exploring a derelict is no longer just about avoiding monsters—it’s about surviving the ship itself.
Damaged vents can now leak toxic gas when the ship's power is restored.
Visual Interference: Gas clouds severely limit standard drone visibility.
Sonar Glitch: Your sonar won't save you here—gas generates thick "green noise" interference, obscuring geometry.
Hazardous Combo: Gas is highly flammable. A single spark, electrical short, or stray bullet can turn a toxic room into a lethal explosion.
Structural integrity is now a constant concern.
Airlock Failures: Airlocks (especially those damaged by docking) can now fail and blow open mid-mission.
Vacuum Chain Reaction: Once a room is depressurized, it puts immense strain on internal doors. Seal the ship quickly, or watch the vacuum consume the entire deck.
Warning Signs: Keep your ears open for structural groans and watch for HUD pressure alerts before a room blows.
The heart of the ship is its most dangerous part.
Generator Meltdown: Failing generators can now leak radiation that spreads dynamically through the ship.
Signal Corruption: Radiation directly affects your drone feed, causing static and visual noise that makes remote control much harder.
Turning the power on is now a high-stakes gamble.
Power-On Surges: Restoring electricity can trigger immediate shorts, fires, or even turn defense turrets hostile.
Blackout Scrambles: Random power flickers will occasionally cut your video feed for several seconds—be ready for anything when the screens come back on.
Atmospheric Polish: High-decay ships now feature tremors, falling ceiling plaster, sirens, and pulsing red alert lighting when the ship is in critical state.
Better Layouts: We’ve adjusted the room generator to create more interconnected ships with better movement options.
Performance Boost: Optimized the ElectronicDestruction system. No more freezing or stuttering during large explosions!
Weapon Racks: Further refined loot tables and interaction logic for weapon racks.
We need your feedback on the new difficulty balance! Join us on Discord to report bugs or share your most spectacular mission failures:
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