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Iron GravesNewsIron Graves - Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix
Game update

Iron Graves - Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix

Iron Graves · published 27 Jul 2026, 12:39 UTC

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Iron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix

Salutations, scavengers!

A major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing.

Here is the full changelog for version 5.0.1:

Robot Destruction & Explosion Overhaul

  • Dramatic Robot Explosions: Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects.
  • Chain Reaction Hazards: Explosions near pressurized gas tanks, grenades, or volatile fuel lines now trigger realistic physical chain reactions.

Fire & Flame Visual Effects Shader

  • Custom GPU Flame Shader: Added a brand-new custom 3D flame shader (fire_flame.gdshader) providing realistic dynamic fire, smoke plumes, ember particles, and pulsing light emissions.
  • Short Circuit & Fire Hazards: Upgraded electrical short circuits (ShortCircuitFire) and fire areas to utilize the new visual shader system with enhanced performance and richer visual fidelity.

Door Interaction & Weapon Fixes

  • Multi-Door Activation Fix: Resolved a bug where opening or interacting with a door could accidentally trigger adjacent doors through walls.
  • Hydraulic Jaws (Spreader) Query Range: Reduced the spreader collision query box size (0.8m) to ensure precise single-target door manipulation without affecting neighboring doors.
  • Grid Height Query Adjustment: Updated point queries to accurately check door physics objects at eye-level height (Y=1.5m).

Monster AI & Noise Response

  • Loud Event Investigation: Monsters now react dynamically to loud environmental noises. Explosions, robot detonations, and room decompressions will instantly alert nearby alien threats and force them to investigate the origin point.
  • Siren Alert Integration: Integrated global ship siren checks into creature hearing logic.

Procedural Generation & Tutorial Improvements

  • Rust & Threat Vent Scaling: Dynamic vent damage frequency now scales according to ship rust decay levels and threat density. Highly decayed threat ships feature higher broken vent ratios.
  • Tutorial Equipment Racks: Added starting weapons (Pistol and Landmines) to tutorial ship weapon racks to enhance initial combat training.

Keep your drones clear of flames and watch out for explosive chain reactions!

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