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Orb BreakerNewsBalance Patch 1.2
In-game event

Balance Patch 1.2

Orb Breaker · published 3 Sep 2026, 21:15 UTC · build 25110755

All newsPlayers around this dateRead on Steam

Developer Notes

Hey there! This patch is aimed at doing another round of system changes and balancing based on player feedback. This time around we focused on power ups, enemy spawning, and tuning the costs/locations of upgrades on the tree. This marks the 9th patch we've released since the game launched last week and we believe the game is in a much better state than it was on launch. We thank you for your patience, feedback, and support while we worked on improving the gameplay and balance.

Please consider leaving a Steam review, it really helps indie devs like us a lot!

Cory and I will be both taking a much needed vacation next week so you can expect less patches next week. But we will keep any eye on the Steam Discussions and the Discord to hotfix any small issues/bugs.

As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.

Cheers,

Andy (Aarimous)

Patch Notes 1.2

General Balance

  • Add a 3 second delay to all levels before enemy will start spawn

    • Added a new +3 seconds to the Run Timer upgrades in level 2 area to ensure there is still time to spawn the bosses given the new delay in enemy spawning

  • When an enemy is killed the spawning system will now wait 1-2 seconds before replacing that enemy

    • This is to prevent the moment where you kill something and then feel punished for doing so

    • Instead we want to give you a bit of a reprieve between killing to go collect the loot and then turn to fight

  • Increased the value of blue resource from 25 → 30

  • Added a new end game node that let’s orb bounce even more

    • Wasn’t able to ever solve the optimization of so many orbs at once

    • So you might take an FPS hit at the end, but boy is it fun to see all those orbs

  • Increased the money earned from the boss kill quests for levels 1-5

    • The goal is to be able to buy 2-3 upgrades around that level once you beat the boss

  • Generally adjusted the location/connections on the upgrade tree based on player feedback as well as connecting a few to the starting location to hint at future upgrades

Power Ups

Multi Orb and Electric power ups are not nearly as exciting as they should be, so we buffed them and now I think they feel far better to play with! I've got a few more ideas for thin gs we could add as power ups but for now let's see how these feel.

  • Increased max power up cap to 3 so you can get more of them at once and maybe even stack some multi orb and lighting combos?

  • Buffed Multi Orb power up so you now get way more orbs shot out of you at once

  • Buffed Lighting Power

    • Base duration lowered from 3 → 2 seconds (at max upgrades will now be 5 seconds)

    • Can chain to further away objects

    • Has a higher base chains

    • Deals more damage to tiles and enemies

    • Fixed a bug where final boss heads would not be chainable

Levels

Based on your feedback we did a review of each level and tuned the difficulty to hopefully feel better. We also adjusted the costs of the upgrades in those sections of the tree so that if you aim to farm for the whole session you should be able to afford at least 1 upgrade (if not more)

Level 3

  • Reduced the cost and adjusted the location of upgrades in the level 3 area of the tree

  • Reduce Triangle enemas that spawn when the boss enrages from 4 to 2,

  • Triangle enemies now drop 5 resources instead of 4

Level 4

  • Level 4 enemy cap is not 5 instead of 6

  • Shield enemies will shoot every 1.8 seconds instead of every 1.6 seconds

  • All levels will now have a 3 second delay before enemies spawn

  • Level 4 will spawn enemies about 10% slower

  • Lower the cost of all nodes in level 4 upgrade area

  • Shield enemies now drop 8 resource (up from 6)

  • Added a small chance for T3 (blue) tiles to spawn

Level 7

  • Lowered the cost of some nodes in level 7 area and adjusted the location of most nodes

  • When the level 7 boss phases it will now drop loot for you to collect

    • The goal here it to make the fight feel rewarding for getting to phase

Level 8

  • Adjuster the cost and location of the upgrade nodes

Level 9

  • Adjuster the cost and location of the upgrade nodes

Miscellaneous

  • Added translations for multi orb power up mods

  • Fixed a bug where when using a mouse and controller the in game setting screen could lose focus and the controller would no longer work

  • Fixed some typos in the achievements

  • Fixed cloud syncing

Feedback and Ideas

Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.

How to reach us?

  1. Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)

  2. Join our Discord and make a post in one of the Orb Breaker roles

More from Orb Breaker

Other announcements

All news
Game update4 Sep 2026Patch 1.2.1 Hot FixA round of optimization aim at removing lag spikes and general FPS increases Please let me know if you find any bugs, my PC can now run the end game with multi-orb and no longer drops in FPS.In-game event2 Sep 2026Steam Deck Verified + 1.1.4 Patch NotesDeveloper Notes Another small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday . Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard. Cory…In-game event1 Sep 2026Improved Controller Support and 1.1.3 Patch NotesDeveloper Notes Over the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs li…