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Orb BreakerNewsSteam Deck Verified + 1.1.4 Patch Notes
In-game event

Steam Deck Verified + 1.1.4 Patch Notes

Orb Breaker · published 2 Sep 2026, 20:56 UTC · build 25087720

All newsPlayers around this dateRead on Steam

Developer Notes

Another small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday. Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard.


Cory and I have been hard at work this past week trying to make Orb Breaker as fun as we can given we're a two person team! This marks our 8th patch and we think the game is in a much better state than it was on launch and that's thanks to you and your feedback/ideas. Thank you! Please consider leaving a Steam review, it really helps indie devs like us a lot!As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.

Cheers,
Andy (Aarimous)

Steam Deck Verified!

Orb Beaker is officially Steam Deck Verified!

Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better!

Patch Notes 1.1.4

Controller Support

  • Changed auto lock so that it will now fall off of enemies that are moving to fast

    • My goal here is basically prevent it from auto missing when enemy is moving since you need to aim in front of it.

    • I'll keep fine tuning auto lock as you all keep giving us feedback

  • Added setting to adjust how much the auto lock will stay snapped for enemies that are moving

  • Added a setting to adjust the aim assist strength

Miscellaneous

  • In boss rush mode the timer will now pause in the summary screen

  • Update the animation for how the orb disappear when they hit an object

    • Really just a game feel change, but I think this looks a lot better!

  • When the player is hit the red particles are now larger

  • When a crit orb hits something the particles are now larger and rainbow colored

  • Tweaked the sound effects

Feedback and Ideas

Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.

How to reach us?

  1. Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)

  2. Join our Discord and make a post in one of the Orb Breaker roles

More from Orb Breaker

Other announcements

All news
Game update4 Sep 2026Patch 1.2.1 Hot FixA round of optimization aim at removing lag spikes and general FPS increases Please let me know if you find any bugs, my PC can now run the end game with multi-orb and no longer drops in FPS.In-game event3 Sep 2026Balance Patch 1.2Developer Notes Hey there! This patch is aimed at doing another round of system changes and balancing based on player feedback. This time around we focused on power ups, enemy spawning, and tuning the costs/locations of upgrades on the tree. This marks the 9th patch we've released since the game launched last week and we believe the game is in a much better state than it was on launch. We thank…In-game event1 Sep 2026Improved Controller Support and 1.1.3 Patch NotesDeveloper Notes Over the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs li…