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Goblins Can ConquerNewsRoad to Launch 1 - It's starting to look like a city... A goblin city!
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Road to Launch 1 - It's starting to look like a city... A goblin city!

Goblins Can Conquer · published 16 May 2026, 08:08 UTC

All newsPlayers around this dateRead on Steam

I've been working on the game for the past few days and I wanted to show some new stuff, such as some of the new buildings in the War Camp and the third stage of the game.

I've added a few new buildings to the War Camp: some provide initial bonuses, such as the Goblin Altar, which replaces the goblin commoners in the starting party with much stronger goblins like the barbarian and the adventurer. Others unlock new construction options that you can build during matches, such as the Goblin Dormitory, which provides +2 team size but also +1 luck each turn. There's more within the War Camp, but I don't want to spoil everything!

Regarding the stages, I've finished the third stage, which is the last stage featuring the human lands. It's a 9x9 grid with more enemies in each encounter, but it also contains a new encounter area that is even harder than the Safehouse: the Village. It's a tough encounter, but it always provides a loot chest and more riches.

The next 3 stages will be in a different environment: the Wild Lands, which feature some quite "slimy" enemies... more to come!

I'm hard at work targeting early August as a launch window (I'll provide an exact launch date soon), and I'm also joining the upcoming Steam Next Fest! So please, if you're interested in the game, a wishlist and a follow are much appreciated ❤️

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In-game event30 Aug 2026Patch v1.0.3 - New BuildingsThis patch brings not only bug fixes but also a batch of new buildings! Both the War Camp's Magic School and Keep now provide a new building at each rank. Each one recruits its goblin every 5 turns: · Magic School rank 1 grants the Magic Library, which recruits a Goblin Scholar. · Magic School rank 2 grants the Mage Tower, which recruits a Goblin Mage. · Magic School rank 3 grants the Wizard Sa…Game update28 Aug 2026Patch v1.0.2 - War Camp & Balancing UpdatePatch v1.0.2 is live, focusing on enemy tuning and accelerating War Camp progression: · Spoils: Enemies now drop more spoils when defeated. · War Camp Costs: Lowered spoils cost for upgrades, particularly for higher-tier upgrades. Upgrades can now be unlocked significantly faster between runs. · Enemy Damage: Further reduced across all stages (minor reduction at lower difficulties, major reduct…Game update27 Aug 2026Patch v1.0.1 - Quick Update & Difficulty AdjustmentsThank you all for playing Goblins Can Conquer ! Based on your feedback, I've made a few adjustments, especially to reduce enemy damage at higher difficulty levels (8 and above), along with a few other fixes: · Difficulty Scaling: Enemy damage now scales down at difficulty level 8 and higher, meaning enemies won't hit as hard in high difficulty encounters. · Squire Goblin: Increased base damage.…