Galactiball 0.89.958A — Small Update
Thanks for playing Galactiball! This update focuses on camera feel, power-up
readability, and controller-first presentation across the front end and arena.
What’s new
- Improved ball camera framing: the player and ball stay together in a
shared framing corridor during high balls, close-range play, lateral separation,
and wall or corner recovery. - Polished power-up feedback: pickup placement, visual scale, sparkle,
player/NPC shimmers, and expired-effect cleanup are more consistent and easier to
read in motion. - Refined controller-first menus: clearer roster focus, seat admission
and reassignment behavior, back/logout handling, and controller presentation
identity across local multiplayer setup. - Improved multiplayer presentation: lobby, roster, team/goal display,
Steam avatar fallback, and special-ruleset setup continue to receive usability
and reliability passes. - Continued localization and diagnostics work: runtime catalog coverage,
language switching, input diagnostics, and deterministic invariant probes have
been extended for this build.
Notes
- Rendered camera verification is still important across every zoom preset,
overhead view, high-ball case, and wall/corner compression scenario. - Physical controller, Steam Deck, Steam avatar, and paired Steam/Direct-IP
checks remain separate from source and build validation. - Some translation catalogs still require native-language, font, shaping, and
layout review.
Build: 0.89.958A