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Galactiball PlaytestNewsSeptember 21, 2026 - 0.89.800A
In-game event

September 21, 2026 - 0.89.800A

Galactiball Playtest · published 22 Sep 2026, 02:15 UTC · build 25450225

All newsPlayers around this dateRead on Steam

Good morning, afternoon or evening everyone! Thank you for your patience.

Tonight brings a new patch which should fix the majority of current issues.

Thank you to everyone who's been submitting telemetry and bug reports. It's helping more than you know.

Highlights for the 0.89.800A patch:

- Reworked local multiplayer seat handling around deterministic P1–P6 seats.

- Improved controller-integration with the menu.

- Expanded Steam lobby setup and overhauled interface.

- Added an over-the-net display in competitive to reflect team and details.

- Refined the ball camera to keep the player and ball in view more consistently.

- Strengthened BWAC protection.

- Expanded localization catalog validation and runtime language switching,

including broader non-English catalog coverage, RTL checks, and clearer

marking of locales that remain under construction.

- Added and extended deterministic runtime/invariant probes around multiplayer,

arena rules, input routing, presentation, and crash/input diagnostics.

Known limitations for this playtest

- Camera framing still needs rendered verification across every zoom preset,

high-ball case, player/ball swap, lateral separation, overhead view, and

wall/corner compression scenario.

- Physical controller and Steam Deck checks remain separate from source/build

validation, including P1–P6 filling, mouse-free roster control, and

controller identity when a remote Steam player is connected.

- Paired Steam/Direct-IP protected-match admission, live Steam avatar callbacks,

and SteamOS/Deck launch/render behavior still need live-device evidence.

- Translation catalogs are not all production-ready: machine-drafted locales

and locales marked Under Construction still need native-language, shaping,

font, and layout review.

More from Galactiball Playtest

Other announcements

All news
Game update24 Sep 20260.89.958AGalactiball 0.89.958A — Small Update Thanks for playing Galactiball! This update focuses on camera feel, power-up readability, and controller-first presentation across the front end and arena. What’s new · Improved ball camera framing: the player and ball stay together in a shared framing corridor during high balls, close-range play, lateral separation, and wall or corner recovery. · Polished p…Game update23 Sep 20260.89.801AFixed ball-cam - player cam needs adjustment. Ball cam does a much better job now of keeping both player and ball on the screen. · Input issue remains elusive - when a steam controller is plugged in, no matter what controller is used to press A or X, it will assign the steam controller first. Backing out once on the steam controller allows another to become player one. Steam controller, on the…Game update10 Sep 2026Huge Update - September 9th, 2026Huge update!!! 0.89.762 Hey everyone! Thank you so much for your patience while we work out the bugs. It's to be expected with an alpha-state build but we're almost onto the beta stage soon as we rapidly approach the September 25th launch. I'm pleased to report a playable, but still occasionally buggy multiplayer experience. The current multiplayer modes: Arcade 2 teams of up to 6 players each…