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SHRIMP GAME: OVERKRILLNewsKRILLER and OVERKRILL difficulty modes!
Major update

KRILLER and OVERKRILL difficulty modes!

SHRIMP GAME: OVERKRILL · published 11 Sep 2026, 19:11 UTC · build 25260118

All newsPlayers around this dateRead on Steam

Greetings SHRIMP pilots
As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub):

Shrimple Mode - the standard campaign difficulty that everyone is familiar with at this point. Only punishment for dying is -25 SP

KRILLER Mode - Lose 50 SP on death and have 3 chances to defeat the boss before the fight resets. Double the SP reward on extraction and double SP and Gems for selling SHRIMP at the end*. Connected players are sent to purgatory until a reset on death.

OVERKRILL Mode - Reset a dungeon after 1 death, or if in a boss fight, reset the boss fight after 1 death. 4x the normal SP rewards on extraction and 4x the SP and Gem gain for selling SHRIMP at the end*. Connected players are sent to purgatory until a reset on death. OVERKRILL Mode only unlocks for those who have cleared KRILLER Mode first!

*Note: connected players don't receive the ending shrimp sell bonuses as its too easy to exploit, but they do still receive SP bonuses for extracting from levels in a Host's higher difficulty campaign

These changes should give hungry krillers a much needed challenge!

Remember to leave a review if you're liking the game, and join the Discord if you wanna get in on PvP and co-op nights!

Let me know if you experience any bugs regarding the new update or otherwise in the discussion boards or on discord.

Thank you shrimp bros!

More from SHRIMP GAME: OVERKRILL

Other announcements

All news
Game update14 Sep 2026Patch 1.11Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to leave a review if you're liking the game. Codspeed shrimp brosGame update4 Sep 2026Patch 1.06Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal levelling upgrades and thus provide you with an option to "pass" on upgrading entirely, for example: +2 Speed -2 Trajectory / +3 Firepower -3 Body / PASS Other changes include small bug fixes and rebalancing. Note: I am curren…In-game event2 Sep 2026Patch 1.05 - De-shrimplifying combat Stage 3Greetings Shrimpers SHRIMP abilities are now manually activated whenever you like while off cooldown * . These abilities are on 55 second cooldowns in campaign due to their power, and around 30 second cooldowns in PvP. They are on cooldown by default when you spawn, encouraging you to stay alive longer. *note: Shrimple Steve and Feely's SHRIMP abilities still need to be triggered under certain…