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SHRIMP GAME: OVERKRILLNewsPatch 1.05 - De-shrimplifying combat Stage 3
In-game event

Patch 1.05 - De-shrimplifying combat Stage 3

SHRIMP GAME: OVERKRILL · published 2 Sep 2026, 23:35 UTC · build 25090762

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Greetings Shrimpers

SHRIMP abilities are now manually activated whenever you like while off cooldown*.
These abilities are on 55 second cooldowns in campaign due to their power, and around 30 second cooldowns in PvP. They are on cooldown by default when you spawn, encouraging you to stay alive longer.

*note: Shrimple Steve and Feely's SHRIMP abilities still need to be triggered under certain conditions, like hovering over a weapon drop or having your RMB on cooldown respectively.

I'm making this change as I saw some players were wishing for "another button to press" to make things more interesting during combat. I also noticed many players would ignore these abilities all together / be confused by them when they proc'd passively.
This change aims to remedy that!

You'll be prompted when the ability comes off cooldown, and prompted with more emphasis when the game thinks it's a good time to activate your SHRIMP ability (like if you're Shrimpy and you're absorbing big XP orbs, or Beaky and you're very high up). But it's still up to you to choose when to activate them!

I'll listen to feedback on the change and tweak it accordingly (feel free to leave it in the Discussion Board or the Discord), as I assume it'll need some tweaking to feel 100% right.

And with these 3 phases of combat changes made:

  1. Lesser exotic weapon drops from minibosses

  2. Greater stat coefficient scailing for more tangible upgrade paths

  3. And now manually activated SHRIMP abilities

I feel like gameplay is in a better place compared to launch.

I'll be turning my attention to campaign difficulty and replayability with harder difficulty settings and the like.

Keep krilling bros! Remember to leave a review if you liked the game!

Join the discord (link in the title screen) if you wanna play PvP with us this weekend!

More from SHRIMP GAME: OVERKRILL

Other announcements

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Game update14 Sep 2026Patch 1.11Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to leave a review if you're liking the game. Codspeed shrimp brosMajor update11 Sep 2026KRILLER and OVERKRILL difficulty modes!Greetings SHRIMP pilots As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub): Shrimple Mode - the standard campaign difficulty that everyone is familiar with at this point. Only punishment for dying is -25 SP KRILLER Mode - Lose 50 SP on death and have 3 chances to defeat the boss before the fight resets.…Game update4 Sep 2026Patch 1.06Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal levelling upgrades and thus provide you with an option to "pass" on upgrading entirely, for example: +2 Speed -2 Trajectory / +3 Firepower -3 Body / PASS Other changes include small bug fixes and rebalancing. Note: I am curren…