
This update brings the completely overhauled tutorial that was debuted at PAX west 2026! We have a bunch of new SFX for our enemies, and many improvements to the new player experience!
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
-Added new SFX for enemies! You can now hear them charging up and firing their attacks, and each enemy has a unique charge up sound.
(The remaining enemies will get their SFX very soon!)
-Improved the VFX of killed enemies, the now have much goopier splats!
-Added new SFX alerts to:
-Buying an item you've never had before will now show a 'NEW' tag for you to inspect it in your inventory!
-Implemented various optimization improvements that should help increase performance for lower end machines. We have more optimization improvements planned for the near future!
-Improved the look of guidance arrows
-📡 Added various helpful guidance arrows that show new players if they are near a shop they haven't visited yet when they finish a wave
-📡 Movement skill cooldown now refills radially like your ability does
The tutorial has received a major overhaul that aims to streamline the experience with better pacing and clearer explanations!
-Updated lore introduction slides with new art and text to best introduce the setting of the game, this section also has it's own music now!
-NEW AREA: The Peripheral Station
You now begin the tutorial at the outskirts of the outpost, in the midst of a howling blizzard...

-We've rearranged how things are taught to the player, now you get to fire your minigun right away!

-Next you fight some enemies that ambush you from all sides

-Added new segment that does a much better job at teaching the player about their powershot ability

-Added new segment that does a much better job at teaching the player about their combat roll

-Corrupter
This enemy's empowerment effect now heals over time instead of all at once
-Reduced the chances of a Mega Detonator wave event 15% -> 10%
-📡 This event can now only appear on non-boss waves
-📡 This event can now only appear starting on wave 13 (previously wave 9)
-Blight worms will now only seek targets that don't already have a worm attached
-📡 Blight worm's attachment effect now heals over time instead of all at once
-Added Barrel
New item VFX! (With special variant for Powershot empowered by Runic Cannonball!)
-Precision Mining Beam
Increased lock on radius by +25%
📡 Beam now prioritizes closest enemy if multiple have same max health and same current health
📡 Beam now has minimap icon for radius while beam is active
If you want to report bugs or give feedback, join our Discord!
If you want to check on the status of reported bugs, check out our Bug Tracker!