Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Team Principal: A Racing ManagerNewsv0.99c - Major Update (Oval Series Beta)
Game update

v0.99c - Major Update (Oval Series Beta)

Team Principal: A Racing Manager · published 5 Aug 2026, 23:39 UTC

All newsPlayers around this dateRead on Steam

🏁 TEAM PRINCIPAL — v0.99c PATCH NOTES

A major update focused on building Oval into a complete standalone series, while expanding Formula racecraft, tyre systems, UI, tools, modding support, and stability.

🏎️ OVAL SERIES

Added an oval series as a separate playable series with its own data, managers, configuration, saves, rosters, schedule, tracks, assets, physics, systems, pit crew, and selection from the main menu. This is complete with a 45 car-grid, new entrants system, new development system, and complete realistic physics for oval racing (INCLUDING REFUELING!), on four different types of courses (Short, Intermediate, Superspeedway, Road Course). I am still attempting to get pack racing right. This series is unfinished, and acts as a beta for future expansion.

Some Highlights:

  • Drivers use five 1–20 ratings: short oval, intermediate, superspeedway, road course, and control.
  • Each entry has four 1–100 car packages: short oval, intermediate, superspeedway, and road course.
  • Packages each use chassis, drag, tyre wear, and reliability.
  • Added entry-specific performance: each driver uses their own entry’s package, not a team-wide car, more in-line with oval racing.
  • Reworked Oval teams, drivers, staff, sponsors, pit crews, engines/manufacturers, and entries into dedicated JSON-driven structures.
  • Added a varied Oval roster: four-car powerhouses, weak multi-car teams, single-car teams, part-time teams, 40+ drivers, additional staff, free agents, and inactive future teams, and manufacturers.

🏎️ FORMULA ADDITIONS

Added Formula multi-line racecraft:

  • Track corridors/racing lines can be defined on each track.
  • The AI can now perform physical lateral passing, change lanes to avoid dirty air, pick up slipstream, and realistic overtakes and defensive behavior.
  • Inside/outside corner behavior, line pace compromise, cross-lane dirty air, defensive moves are all present in the racing model now.

Added Formula blue-flag behavior in both practice, qualifying, and races now that leaders have to physically clear backmarkers:

  • Lapped cars identify approaching lead-lap traffic, and yield predictably, move to a safe lane, lift only after moving aside, and hold for connected groups.

Changed Formula practice/qualifying racecraft:

  • Out/in laps run realistically now at reduced pace.
  • Hot-lap cars can overtake traffic.
  • Non-push cars yield aggressively.
  • Interactive sessions retain dirty air, slipstream, and physical traffic, so timing runs is important!.

Added Formula weekend tyre allocations, similar to recognized rulesets:

  • Three regulation sets.
  • Physical tyre sets are now unique, with wear and reuse.
  • Added tyre artwork across tyre allocation, practice, qualifying, and strategy UIs.
  • Added Formula junior-series JSON assignments, allowing modders to explicitly place junior drivers in junior seats in mods.
  • Added the ability to define and add retired drivers to Formula roster data/history for statistics flavor.
  • Filtered Formula statistics so inactive future teams and never-raced drivers do not appear prematurely.
  • Added schedule-aware Formula performance reference calculations, replacing hard-coded chi projections for AI development, gap-to-leader, and projected gains. Your gap to lead should be reflective of the tracks on the schedule now.

🛠️ BUG FIXES, UI & QUALITY OF LIFE

🏁 RACE & SESSION FIXES

  • Fixed qualifying tie ordering so the driver who sets an identical lap first remains ahead.
  • Improved qualifying AI run behavior, especially repeat Q2/Q3 attempts when tyres and elimination risk justify them. Removed run limit in knockout qualifying. Drivers who think they are safe will only make one run to save tyres now, etc.
  • Fixed Formula ERS becoming stranded on former drivers and incorrectly triggering build-limit errors.
  • Fixed Formula live save-editor performance edits so acceleration, braking, reliability, dirty air, and fitted chassis baselines actually update.
  • Fixed retired drivers/defunct teams showing “International” rather than their recorded nationality.
  • Fixed AI development packs without chi.json producing zero projected gains and stalled aero/spec development.
  • Removed obsolete AI_DEV_AERO_MAX_ACTIVE references after its constant was removed, preventing startup crashes.

🗺️ TRACK EDITORS & DATA TOOLS

  • Added Formula track-tracer nationality editing, corrected track-name/overtake-multiplier preservation.
  • Added San Marino across nationality pools, editors, regen generation, drivers, teams, and tracks.

🖥️ UI IMPROVEMENTS

  • Added shared smoother scrolling behavior across major Formula/Oval screens, including touchpad wheel support, horizontal navigation, scrollbars, drag support, keyboard fallbacks.
  • Added larger entry-selection controls in race UIs for teams with more than four entries.
  • Added Formula driver-comparison dropdowns, team logos/flags, and five-point skill radar chart.
  • Fixed Formula driver-comparison radar overlap/readability and simplified overall display.
  • Added strategy-help tooltips in Formula UI.
  • Added aero-development tooltip explaining developing versus upgrading and diminishing returns.
  • Added Formula aero-part sketch assets and layout improvements to aero dev screen.
  • Changed spectator snapshot text treatment for dark team colours.

🔮 PLANNED FOR SECOND PART OF UPDATE

  • A fuller owned Oval junior-ladder ecosystem: team-affiliated junior entries, program directors, simulated junior schedules, junior purses, lightweight development, and entry ownership.
  • A hotfix releasing today to fix a soft-lock in tyre allocations
  • Much more 🙂

Thanks everyone!!

More from Team Principal: A Racing Manager

Other announcements

All news
Game update16 Sep 2026Patch v0.99.2c AND 0.99.2d (Misc. Fixes and Light Additions)Hello everyone, I completely forgot to put v0.99.2c patch notes on here. Whoops! I have been moving extremely quick lately, and have been highly motivated to make sure this game is in the best state possible. Thank you guys for continuing to provide me motivation to work on this game at haste :) Below are patch notes for both! I wanted to mention, we added a new telemetry UI to races! As if the…Game update11 Sep 2026Mac Version Available in Steam Betas now!Hello! I have a mac 🍎 🍏 version open for business now in steam betas! Access it through game properties -> game versions & betas. It IS a beta version of a mac build and has not been tested in this configuration a ton formally yet, so please let me know if there are any issues and I will address them asap! Thanks everyone. Super excited to get this pushed out formally soon. My plan is for end…Game update10 Sep 2026Patch v0.991.2b (Small Patch) and Game News!Hello everyone! A lottt of announcements to make here. Figured I would make them all at once! A new smaller patch of Team Principal is now live , bringing another round of small fixes, UI improvements, and continued polish to the game (as well as some easter eggs). Patch notes will come later & mods/saves do not need changed. Thank you as always to everyone who has been testing, reporting issue…