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Team Principal: A Racing ManagerNewsPatch v0.991.2b (Small Patch) and Game News!
Game update

Patch v0.991.2b (Small Patch) and Game News!

Team Principal: A Racing Manager · published 10 Sep 2026, 02:56 UTC · build 25220944

All newsPlayers around this dateRead on Steam

Hello everyone! A lottt of announcements to make here. Figured I would make them all at once!

A new smaller patch of Team Principal is now live, bringing another round of small fixes, UI improvements, and continued polish to the game (as well as some easter eggs). Patch notes will come later & mods/saves do not need changed. Thank you as always to everyone who has been testing, reporting issues, and helping me keep pushing the game forward.

Alongside the update, I’m also really excited to finally release the Team Principal Supporter Pack! https://store.steampowered.com/app/5188340/Team_Principal_A_Racing_Manager__Supporter_Pack/

The Supporter Pack is an entirely optional way to directly support the continued development of the game. It includes no pay-walled game features, editors, or anything of the sort. As a thank-you, Supporter Pack owners can submit a name/identity for implementation into a future update as a driver, staff member, sponsor/company, driver event, new team, or another appropriate in-game reference to the vanilla rosters of the game, accessible and playable to thousands of players. If you purchase the pack, you can head over to the #🔓supporter-pack-verification channel in the game's discord, and open a ticket to verify your purchase and make your submission. I will implement into the vanilla game at my soonest opportunity. If you cannot access discord, please let me know through steam! Although my responses may be slightly delayed. Please do not ever feel pressured to buying this - I will never lock content behind it!

The Supporter Pack will help me continue to grow the game and give me the ability to partner with future collaborators. Speaking of which...I am also VERY pleased to announce that I have partnered with Mike Krybus, Senior Sound Designer at Virtual Racing Cars (VRC), for in-session car and race audio! He is responsible for many of the gorgeous sounds found in VRC's world-class mods, and some of that top-tier audio quality is soon coming to Team Principal!! The audio quality of those cars are insane. Genuinely top tier stuff, and I am so excited to get those into the game.

LASTLY, I am happy to say that I will soon begin working on the mac version of the game. I hope to deliver that to you guys soon (within a week if all goes well), thank you so much for the patience on that front.

The amount of support Team Principal has received recently has genuinely been incredible, and whether you grab the pack or simply continue enjoying the game, thank you so much for being here and helping this project grow. It has been my deepest passion over the last year. (patch notes below)

- Cookie

v0.991.2b Patch Notes

Additions

  • Added manual HQ upgrade completion emails with building, level, cost, duration, and a clickable HQ link.
  • Added an HQ notification dot when an HQ upgrade completes.
  • Added editable annual Pay Driver funding in the Roster Editor.

UI / Optimizations

  • Added animated week-transition calendars for player and spectator modes in Formula and Oval, inclusive of a pool of 40ish tips and tricks to review as you progress :slight_smile:
  • Added season performance trends for teams, to visualize team performance changes throughout a season.
  • Added accessibility options (blue light reduction, high contrast)

Bug Fixes

  • Fixed live save performance reductions being ignored or partially applied when upgrades pushed ratings against potential caps, and fixed zero chassis baselines incorrectly falling back to 50 on rare occasions in save editor.
  • Ensured save editor performance edits persist through saves, replacement chassis, upgrades, future designs, and rollover. This has been a tricky area for me, hoping this makes it more consistent.
  • Fixed the Roster Editor overwriting custom sponsor amounts, ranges, and prestige requirements.
  • Added Save Editor potential controls for acceleration, braking, reliability, and dirty-air sensitivity.
  • Fixed tyres improperly being eaten by your drivers if you exit a qualifying or race prior to weekend completion
  • OVAL - Fixed Oval junior standings to use Formula-style finish countback, including zero-point ties and DNF/DNQ ordering.
  • OVAL - Restored missing historical junior DNQs from qualifying records.
  • OVAL -Added career-specific saved randomness to reduce identical junior results across separate careers.
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