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Team Principal: A Racing ManagerNewsPatch v0.99.2c AND 0.99.2d (Misc. Fixes and Light Additions)
Game update

Patch v0.99.2c AND 0.99.2d (Misc. Fixes and Light Additions)

Team Principal: A Racing Manager · published 16 Sep 2026, 03:16 UTC · build 25337383

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Hello everyone, I completely forgot to put v0.99.2c patch notes on here. Whoops! I have been moving extremely quick lately, and have been highly motivated to make sure this game is in the best state possible. Thank you guys for continuing to provide me motivation to work on this game at haste :) Below are patch notes for both! I wanted to mention, we added a new telemetry UI to races! As if the UI wasn't too data driven already! This is a pit-wall like view to races that provides you guys better access to live data, pit projections, etc., driven by real pit-wall layouts! I hope you guys enjoy it. It is toggleable on the top right of race views. More data is always better!! This is a toggleable view. (for windows only atm)

v0.99.2c — Patch Notes

UI improvements 🖥️

  • Expanded car setup UI - Completely expanded the setup UI within sessions to provide more data, driver feedback, and information relaying how on-base you are with setup curation.

  • Moved finished drivers above active runners in the timing table. Added classification-based finishing positions with podium colors.

  • Improved engine and tyre logo sizing in the team lineup screen.

Bug fixes 🐛

  • Fixed valid reserve-driver approaches being blocked when both main seats were filled. Negotiations now retain the selected main/reserve role.

  • Fixed completed parts negotiations failing to expose the signing action and resetting when revisited.

  • Fixed a hover-related type-error crash in the performance screen.

  • Fixed new Oval careers and saves depending on the selected Formula roster; they now use their own Oval pack and independent shared-data baseline.

  • Fixed AI teams with genuinely free partner-engine supply failing to replenish fresh engines. AI Partner teams, if the regs allow them to and they have free engines, will buy literal DOZENS of them.

  • Fixed non-positive team balances preventing genuinely free engine purchases.

Race strategy & optimization 🔧

  • Optimized race-physics and strategy calculations, in an effort to make races run smoother & quicker.

  • Improved blue-flag warning timing, move-aside behavior, and assistance for stalled lapping situations.

  • Improved leaders’ willingness to pass cars already yielding to them.

  • Improved refuelling strategy evaluation to avoid unnecessary scheduled stops when continuing is quicker.

  • Improved longer-stint selection and reduced unnecessary variation toward extra-stop strategies.

  • Added an overtaking-difficulty allowance to AI pit scoring, making extra stops less attractive on difficult-to-overtake tracks, especially with refueling.

Supporter Pack Adds

  • Added the first ~10 supporter pack requests to all vanilla rosters 😄 thanks again for that guys - i greatly appreciate it


v0.99.2d — Patch Notes

Additions

  • Race telemetry screen: detailed timing, pace comparisons, lap history, GPS data, weather, sector comparisons, independent strategy views, pit estimates, and driver controls, live sector timings.

  • Sponsor save-editor tab: added ability to edit sponsors for all teams, including title sponsors.

  • Colored race-log headers: event log-specific colors for overtakes, fastest laps, retirements, incidents, pit stops, and more.

Bug Fixes 🐛

  • I noticed all of a sudden qualifying radios were gone in my own playthrough. Restored qualifying effort radio messages, including mistake/aborted-lap reactions.

  • Corrected qualifying lap-history gaps to compare each lap against the session-best time instead of accumulating differences.

  • Improved blue-light filter performance, including the faster Low setting.

  • Allowed temporary current-season reserve signings when next season’s reserve is already contracted; deals end at the season boundary.

  • Enabled player tyre-pressure adjustments on the grid, locking them when the start sequence begins.Thanks everyone! I LOVE working on this game and hope you all enjoy it as much as I do! More news to come.

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Game update11 Sep 2026Mac Version Available in Steam Betas now!Hello! I have a mac 🍎 🍏 version open for business now in steam betas! Access it through game properties -> game versions & betas. It IS a beta version of a mac build and has not been tested in this configuration a ton formally yet, so please let me know if there are any issues and I will address them asap! Thanks everyone. Super excited to get this pushed out formally soon. My plan is for end…Game update10 Sep 2026Patch v0.991.2b (Small Patch) and Game News!Hello everyone! A lottt of announcements to make here. Figured I would make them all at once! A new smaller patch of Team Principal is now live , bringing another round of small fixes, UI improvements, and continued polish to the game (as well as some easter eggs). Patch notes will come later & mods/saves do not need changed. Thank you as always to everyone who has been testing, reporting issue…Game update8 Sep 2026v0.991.2 Patch Notes (Major Update)Hello everyone, it is late and I am overdue on sleep -- so these may be formatted improperly, I apologize! But here are the patch notes for the new version nonetheless. On another note - I have seen and met so many new faces over the last couple of weeks, and I genuinely never anticipated the amount of growth and support we have seen recently in such an early stage of the game. It has given me…