- Fixed a laser or harvest beam that could keep firing on its own after a menu or dialog opened while you were holding fire.
- Fixed a performance drain after long nest fights: weapon impact effects could pile up for the rest of the session and keep frame times high even after the fight was over. They are now cleaned up properly, and beam impact effects are lighter.
- Creatures from a destroyed nest are now cleaned up over time instead of lingering forever.
- Fixed a big night-time frame-rate drop in large bases on the Shadow Maps setting: the personal light's beam no longer casts shadows unless you're on Virtual Shadow Maps at High quality or above.
- Rocks and trees along biome borders that occasionally failed to appear until a restart are now recovered automatically within seconds.