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Extracto Proviso PlaytestNewsBug Fıxes
Game update

Bug Fıxes

Extracto Proviso Playtest · published 15 Sep 2026, 13:50 UTC

All newsPlayers around this dateRead on Steam

Fixed a performance regression from the last update: the Mini Light could tank framerate, flicker, and in some cases crash the GPU. Its lighting is back to normal, and floors and walls can no longer be built straight through the lamp.
- Teleport stones and map waypoints no longer leave you hanging in mid-air over terrain that never "arrives". Several regions had landscape collision that didn't register as ground; that is fixed at the source and also self-heals at runtime.
- Jumping during a fight no longer freezes you briefly in the air.
- The auto-pickup magnet no longer pulls items through floors, walls or machines.
- Companions no longer end up sunk into the floor after you teleport, and a companion that gets stuck now teleports back to you instead of standing there.
- Creatures no longer get launched away from their nest when they spawn.
- The overshield now gives clear feedback: a blue flash and light shake when it absorbs a hit, and a distinct beat when it breaks, so you know the next hit will hurt.
- The main menu now shows a TEST badge so you can tell the playtest build apart from the release build.

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Game update15 Sep 2026bug fixes- Fixed a laser or harvest beam that could keep firing on its own after a menu or dialog opened while you were holding fire. - Fixed a performance drain after long nest fights: weapon impact effects could pile up for the rest of the session and keep frame times high even after the fight was over. They are now cleaned up properly, and beam impact effects are lighter. - Creatures from a destroyed…Game update14 Sep 2026Minor FixesFixed a false "overlaps an existing piece of the same type" when snapping a floor next to floors built at an angle. Floor zoop no longer skips tiles in rotated layouts. - Fixed the jetpack staying engaged through teleports, hub respawns and streaming waits, which could leave you hanging in mid-air able only to look around until you toggled it off. - Fixed the Mini Light lighting rooms through f…Game update14 Sep 2026Minor Bug FixesBuilding & placement - ★ Buildings that need a foundation pad on sloped ground now show the pad in the preview, and placement is refused if the pad would cut into a neighbouring building (batteries no longer "grow a floor" into solar panels). - Floors can no longer be built into an existing floor. Edge-to-edge tiling and stacking a floor on top of another still work. - The Player Crate's delete…