Fixed a performance regression from the last update: the Mini Light could tank framerate, flicker, and in some cases crash the GPU. Its lighting is back to normal, and floors and walls can no longer be built straight through the lamp.
- Teleport stones and map waypoints no longer leave you hanging in mid-air over terrain that never "arrives". Several regions had landscape collision that didn't register as ground; that is fixed at the source and also self-heals at runtime.
- Jumping during a fight no longer freezes you briefly in the air.
- The auto-pickup magnet no longer pulls items through floors, walls or machines.
- Companions no longer end up sunk into the floor after you teleport, and a companion that gets stuck now teleports back to you instead of standing there.
- Creatures no longer get launched away from their nest when they spawn.
- The overshield now gives clear feedback: a blue flash and light shake when it absorbs a hit, and a distinct beat when it breaks, so you know the next hit will hurt.
- The main menu now shows a TEST badge so you can tell the playtest build apart from the release build.