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Extracto Proviso PlaytestNewsMinor Bug Fixes
Game update

Minor Bug Fixes

Extracto Proviso Playtest · published 14 Sep 2026, 11:57 UTC

All newsPlayers around this dateRead on Steam

Building & placement
- ★ Buildings that need a foundation pad on sloped ground now show the pad in the preview, and placement is refused if the pad would cut into a neighbouring building (batteries no longer "grow a floor" into solar panels).
- Floors can no longer be built into an existing floor. Edge-to-edge tiling and stacking a floor on top of another still work.
- The Player Crate's delete-tab button now reads "Remove" and has a tooltip (it used to be a blank red button).

Transport drones
- Drones no longer over-deliver: a requester's shortfall now accounts for drones already on their way, so you won't see two or three times the requested amount arrive and bounce into storage.
- Items in your Dispose grid now send exactly one pickup drone instead of a new drone every couple of seconds.
- Buffer chests now work as described: they stage the items you filter for, take overflow only of those items, and hand out their surplus to the network.
- The Drone Carry Capacity research now actually increases how much a drone carries per trip. Previously it had no effect.
- Drones returning to a full Drone Port no longer vanish; the drone is dropped beside the port instead.
- Requester and Buffer chests no longer request items that physically cannot fit, which was sending drones on endless wasted trips.
- Requester slot filters are no longer lost when loading a save.
- Newly researched items now appear in the drone Request chooser without reloading.
- Launches are spread across ports with available drones instead of being dropped when one port runs dry, and requesters are served in rotation so none starve.
- New "Transport Drones" topic in the Help menu explaining ports, chest modes, and the Request/Dispose grids.

Companions & creatures
- ★ Companions moved into a Creature Nest no longer drop to level 1, and new creatures no longer show a borrowed level. Level and XP are now shared per species.
- ★ Nest guards no longer run in place against walls; they pick reachable patrol points and recover if stuck.

Teleport
- ★ Arriving at a teleport stone now places you in front of it instead of inside its mesh.

Items
- ★ Berraflux is now a solid ore with a stack size of 100 (it could previously pile 2400 into one container slot), and Chemical Plant recipes take it through normal input slots.

More from Extracto Proviso Playtest

Other announcements

All news
Game update14 Sep 2026Minor FixesFixed a false "overlaps an existing piece of the same type" when snapping a floor next to floors built at an angle. Floor zoop no longer skips tiles in rotated layouts. - Fixed the jetpack staying engaged through teleports, hub respawns and streaming waits, which could leave you hanging in mid-air able only to look around until you toggled it off. - Fixed the Mini Light lighting rooms through f…Game update10 Sep 2026Bug FixesCOMPANIONS • Companion levels are now Species Levels. Every creature of a species you have tamed shares one level: your level 50 Spitter is level 50 whether it follows you, waits in a chest, or guards a Creature Nest. Moving a trained creature out and slotting a new one no longer swaps levels between them. • Tooltips, the companion HUD, level-up messages and the Bestiary now all say "Species Le…Game update9 Sep 2026Warp GateAdded warp gate