
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
• Fixed “cooldown +1” slot modifier still applying after being removed in the Forge
• Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times
• Fixed Karma resummoning her clone inside obstacles
• Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome)
• Fixed softlock when reaching the first boss after skipping the tutorial
• Fixed all effects using “random” targets (Lazaros weapon, The Star passive…)
• Fixed “Fight” button staying disabled when skipping the tutorial in the last Reliquary
• Added “Mobile” buff, increasing Movement Points by 1 per stack
• Added “Reach” buff, increasing Range by 1 per stack
• Added “Resistance” buff, reducing damage taken by 1% per stack
• Added “Plating” buff, reducing the next damage taken by 50%
• These new buffs, along with multiple stronger variants of existing buffs, have been added to the random buff pool
• “Stunned” has been removed from the random debuff pool
• Renamed “Haste” to “Adrenaline” (grants another turn)
• Renamed “Quick” to “Overloaded” (next Relic used does not enter cooldown)
• “Frail” now increases the next damage taken by 50% instead of granting 50 Efficiency
• Enemies now also gain “Plating” when fights start because of too much noise
• Added floating text above entities when gaining buffs or debuffs
• Added reward screen variations to better indicate whether you unlocked, upgraded or found another fragment of a weapon
We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.