
Thank you once again to everyone playing Deified and sharing feedback with us.
This update focuses heavily on the in-run economy and overall progression flow. Obol gains have been increased across several sources, while Merchant and Fountain prices have been reduced to make spending during a run feel more rewarding.
We’ve also added new ways to keep track of synergies, improved several screens, and fixed a number of issues related to slots, Curses and the Reliquary.
• Greatly increased Obols gained when progressing into a new floor
• Slightly increased Obols gained when clearing a floor
• Increased Obol rewards from Challenges
• Reduced the cost of most Merchant offers and adjusted some of them
• Greatly reduced the cost of all Fountain options
• Negative outcomes from Karma Relics no longer change with Relic level
• Removed several unfair Challenges
• Removed some slot restrictions
• “Singular” has been renamed and now grants +5 Execution
• Reduced camera movement speed when dragging
• Synergies can now be marked to make them easier to find
• Improved visuals across several in-game screens
• It is no longer possible to remove the Weapon slot restriction after reordering it, fixing a softlock where the Reliquary could become empty and the fight’s “Ready” button disappear
• Fixed Bestiary tooltip in the Lords section
• Fixed incorrect Bestiary kill counts
• Fixed Relic cost remaining visible after purchasing it while the double-cost Curse was active
• Slot modifiers granting or applying statuses now trigger after the Relic is used instead of before
• Fixed some slot effects not appearing in Relic use previews with Karma Relics
• Fixed Reliquary reroll costs being displayed incorrectly when either of the first two Curses was active
• Fixed several situations where movement could still be canceled when it should not be
We’re continuing to iterate on progression, balance and the systems surrounding Obols and Curses. Thank you again for all your reports and feedback!