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DeifiedNewsDeified 0.5.0: New Progression Tools, Temple Presets & Bestiary
Major update

Deified 0.5.0: New Progression Tools, Temple Presets & Bestiary

Deified · published 18 Aug 2026, 15:24 UTC · build 24799557

All newsPlayers around this dateRead on Steam

PATCH 0.5.0

This update brings several new ways to shape your runs and prepare before entering the Citadel.

You can now spend Obols during a run to reroll rooms and bosses or ban Relics, save different Temple setups with presets, experiment with new slot restrictions and bonuses, and discover enemies through the new Bestiary in the Archives.

Alongside these new features, we’ve added new traps, improved several UI elements and fixed a number of combat and progression issues.

NEW FEATURES

• You can now spend Obols during a run to reroll rooms and bosses, or ban Relics
• Added new slot restrictions and bonuses
• Added Temple presets. You can switch between presets in the Temple before starting a run
• Added a Bestiary to the Archives

BALANCE & QOL

• The first Healer synergy now removes only half the stacks of a random debuff
• All existing barrels have been removed from arenas. Instead, one barrel now spawns on a random tile each fight, cumulative with the Temple bonus
• Moved the “Ready” button to reduce the chance of overlapping tiles
• The Logs window can now be resized and moved
• Added new traps to first and second floor arenas

BUG FIXES

• Minimum FPS cap is now limited to 30
• Profile selection now displays the correct amount of Essences
• Fixed combat not ending when a Support dies after the other Supports have fled
• Fixed player health bar visibility in the information panel while the Curse hiding player Health is active
• Fixed several navigation issues in the Cartographer and Profile selection
• Fixed the run recap applying Obol bonuses from Curses twice
• Fixed synergy tooltips sometimes not displaying their passive effects
• Fixed minor Precision animation issues
• Removed boss passive reminder when hitting multiple targets

Thank you once again for all your reports and feedback. We’re continuing to refine these new systems and improve the game with every update.

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