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CrownholdNewsBugfixes
Game update

Bugfixes

Crownhold · published 23 Aug 2026, 06:47 UTC

All newsPlayers around this dateRead on Steam

Bugfixes & Changes:
- Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck
- Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion
- Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full.
- The panels for the finale now appear above all ingame panels but under UI like the pause menu
- Fixed a bug that withholds gold prestige if the game was played during certain old patches that changed the progression.

More from Crownhold

Other announcements

All news
Game update28 Aug 2026Crownhold 1.0.5Endgame improvements: · The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle. · Make the Dominion tooltips more transparent: there are now infos like the needed damage to reach the next point and it also shows the progress to the next objective e.g. "Next: Bastion Assaul…In-game event22 Aug 2026Crownhold 1.0.4First off, thank you. Crownhold is my first game, and seeing people actually playing and enjoying it means a lot. I know there are still rough edges, but I hope most of you are having a good time with it despite them. Due to the feedback I'm starting to overhaul the endgame to make it less dependent on Prestige, give more freedom how to complete it with different playstyles and improve the expl…Game update21 Aug 2026Game Finale improvements- Made the UI to trigger the finale appear above all other panels so they can't be covered under the combat panels by accident - Improved guidance during the finale with more hints, highlighting destructable areas and better feedback