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CrownholdNewsCrownhold 1.0.4
In-game event

Crownhold 1.0.4

Crownhold · published 22 Aug 2026, 05:37 UTC · build 24875818

All newsPlayers around this dateRead on Steam

First off, thank you. Crownhold is my first game, and seeing people actually playing and enjoying it means a lot. I know there are still rough edges, but I hope most of you are having a good time with it despite them.

Due to the feedback I'm starting to overhaul the endgame to make it less dependent on Prestige, give more freedom how to complete it with different playstyles and improve the explanations so there is less confusion how to progress. This patch adds new visuals, a new leveling system for the endgame city and soldier upgrades that unlock based on the battle progression.

More updates with additional unlocks and a couple of new systems for the last stages will follow to make the progression feel more engaging towards the end.

One of the three new castle buildouts:

A new way to increase Dominion gain:

Balancing changes:

  • Finished endgame city now allows to generate a bonus to increase Dominion gain in exchange for resources.

  • Added 3 new main castle buildouts + Dominion gain bonus linked to the destruction of the 3 bastions in the endgame

  • Added soldier damage upgrades (that in turn increase Dominion gain) linked to the destruction of the 3 bastions

  • A lot of these new upgrades appear before unlocking to make it clearer how to progress in the last expansion.

  • Unlocking all warfare upgrades now hides unnecessary supply upgrades

  • Numerous tooltip explanation improvements

Bugfixes:

  • The game now loads it's assets without multithreading due to an engine bug that caused missing textures. This change can increase loading times on low-end CPUs but not make a big difference with most setups

  • Fixed a state that could leave the game finale softlocked on repeated runs

  • Fixed skip button placement that could trim the German translation text

More from Crownhold

Other announcements

All news
Game update28 Aug 2026Crownhold 1.0.5Endgame improvements: · The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle. · Make the Dominion tooltips more transparent: there are now infos like the needed damage to reach the next point and it also shows the progress to the next objective e.g. "Next: Bastion Assaul…Game update23 Aug 2026BugfixesBugfixes & Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full. - The panels for the final…Game update21 Aug 2026Game Finale improvements- Made the UI to trigger the finale appear above all other panels so they can't be covered under the combat panels by accident - Improved guidance during the finale with more hints, highlighting destructable areas and better feedback