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BlightstoneNews0.3.6 Heads into town with nearly 40 fixes
In-game event

0.3.6 Heads into town with nearly 40 fixes

Blightstone · published 12 May 2026, 07:56 UTC

All newsPlayers around this dateRead on Steam

Hail, Adventurers! More fixes headed to the Rift today with a cart so full of fixes and tweaks that we’ve had to rest the donkey FIVE TIMES (we really should have got a horse by now).

Without further ado, it’s a long enough list already. Here’s what’s coming to Blightstone today!

A boatload of fixes and tweaks!

  • Fixed a freeze that could occur when accessing the Team Screen during a recruit scene and clicking the Dismiss button.

  • Fixed an issue where obtaining all skills for a character could cause Crystal skills to appear as skill offers.

  • Fixed an issue where Bahir, the Djinn from the Benevolent Djinn node, could appear with Anomalies and Blighted modifiers.

  • Updated Boar Abomination and Giant Abomination names, and classified them as Demonic enemies.

  • Reduced the interaction collider size of the Dismiss button so it better matches its visual bounds.

  • Fixed an issue where the Brawler’s Momentum Strike could exceed its intended range when affected by Strength bonuses.

  • Fixed an issue where the “Dismiss a Hero” popup could appear when the party had three or fewer members after recruiting an adventurer.

  • Updated Blighted entities so their skin colour now changes correctly.

  • Fixed an issue where Act 2 decals could display incorrectly when holes were present.

  • Fixed an issue where area attack previews could appear behind slabs or other scene assets.

  • Fixed an issue where Marked did not stack correctly on Karantos between Hunter's Net Ambush skill and Brawler's Immobilize.

  • Updated Bandit's Empoison Weapon skill and Scarab Sand Shelter skill behaviour to trigger on the second turn.

  • Fixed the Stone-Carved Figurine description to state "status immunity" instead of "status resistance".

  • Fixed an issue where Void Pulse could partially spawn inside a column, preventing it from being moved.

  • Fixed an issue where teleport skills could move characters onto Xander’s mountain.

  • Fixed an issue where adding an upgraded stat could remove a previously upgraded stat.

  • Fixed an issue on the Team Screen where Block could visually increase above its 50% cap.

  • Fixed an issue where Block upgrades could still appear as options after reaching the 50% cap.

  • Fixed an issue where targeting a Void Anchored enemy could incorrectly show a “Not enough action points” error.

  • Fixed an issue where swapping positions between a trap and an entity could cause the entity to collide with the trap.

  • Fixed an issue where killing an enemy with Blizzard’s Fists and Reality Bleed could create a duplicate with 1 health.

  • Fixed an issue where the fourth hit of Earthbolts could target a dead enemy while valid targets were still alive.

  • Fixed an issue where the achievement of complete Act with a hero would not be triggered correctly when completing Act 2.

  • Fixed an issue where starting and completing a fresh run could prevent switching to Act 2 from the Main Menu slider.

  • Improved visual effects, animations, timing, and feedback across multiple skills.

  • Fixed an issue where the Portals anomaly could spawn enemies from the same faction in the scene.

  • Fixed an issue where abandoning a run during the Korghul cinematic screen shake could leave the screen shaking permanently.

  • Fixed an issue where Dog Bark Distraction text could overlap with its rarity label.

  • Fixed an issue where Xander could be targeted with the Priest’s Soul Explosion.

  • Fixed an issue where Shadow Presence preview and area indicators displayed at the wrong size.

  • Fixed an issue where a Blazing Vex prepared to explode would fail to detonate if killed by the Druid’s Crow.

  • Fixed an issue where very short paths could fail to count action point costs correctly.

  • Fixed an issue where a hidden ally killed and revived could return without a health bar and remain permanently hidden.

  • Fixed an issue where daylight animation would not be done in Campfire's Blight biome.

Sound tweaks and fixes, too!

  • Added sound to several skills and actions: Crystal Death Ward, hunter’s Sniff and Dig, Arcane Barrier buffing a projectile, Arcane Barrier hit, Druid’s Beastly Swap, all Xander skills, when a character enters a quicksand

  • Updated most of Rogue’s skills sounds

  • Added a lot of UI sounds (buying store services, some pop-ups, options sliders, buttons in Xander’s tower and more)

  • PLUS dozens of other sounds in different situations.

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community: https://steamcommunity.com/app/2832280/discussions/

Discord: https://discord.gg/EEJmnthsqf

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