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BlightstoneNews0.3.4 Throws bugs back into the Rift
In-game event

0.3.4 Throws bugs back into the Rift

Blightstone · published 24 Apr 2026, 12:06 UTC

All newsPlayers around this dateRead on Steam

Well met once more, Adventurers! Following our recent Act 2 update we’re back again with fixes, tweaks and even a couple of smaller new additions!

Additions and Tweaks

  • Added the option to restart a combat once per node (in wanderer and adventurer difficulties)

  • Added menu art variants for every Act

  • Spatial instability now shows where the character will be moved to. We’ve also added a visual warning to make it clear when the next action will trigger the effect

  • The portal's anomaly now spawns an entity at the start of the turn

  • Fixed an issue where certain Campfire dark events could permanently apply a negative status effect

  • Fixed an issue where the Rogue would not perform Quickstep when an attack was dodged

  • Fixed an issue where a Dwarf Driller could emerge from a hole and immediately fall back into it (we've taken away their mead)

  • Fixed an issue where some ability descriptions did not reflect the correct damage values

  • Fixed a localisation error in a Priest passive skill

  • Fixed an issue where entities within Reality Bleed anomalies could spawn overlapping with other entities

  • Updated Dog Bark Distraction to be a Swift Action for the Hunter and a Free Action for the Dog, and removed its cooldown

  • Added a one-turn cooldown to God’s Hand to limit its use slightly

Fixes

  • The bandit archer will no longer shoot his interruption skill after being killed (and Dave’s been fired for Necromancy) 

  • Fixed a bug where using Wall of Thorns, God’s Shield or Arcane Barrier in the gnome’s combat node, which could cause a freeze

  • Fixed a bug where the game could crash when a confused Arcanist used the Arcane Chainshot skill

  • Fixed a bug where a blighted skeleton would revive with all health (we’re not THAT mean)

  • Fixed a bug that show the Thread of Agility twice in the Continuum Forge

  • Fixed a bug which could spawn too many enemies in certain conditions

  • Fixed a bug that did not reset crystal runes correctly when changing save slots

  • Holes’ visual effects no longer appear in front of Heroes

  • Fixed a bug where using the death ward on Crystal and heroes could cause a freeze

  • Fixed the Act 1 message errors in the prologue

  • Fixed a bug where the Thread of Foresight would not show any description

  • Fixed an issue where enemies duplicated by Reality Bleed would have their health bars visible even in Foggy weather.

  • Fixed an issue where the Watcher’s teleport would consistently target positions near the screen edges.

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community: https://steamcommunity.com/app/2832280/discussions/

Discord: https://discord.gg/EEJmnthsqf

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