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Project TomorrowNewsGetting Out of the Player’s Way
In-game event

Getting Out of the Player’s Way

Project Tomorrow · published 2 Sep 2026, 00:42 UTC

All newsPlayers around this dateRead on Steam

"Busy Trash"

It’s not the feedback I wanted to hear, but it was feedback I needed to hear.

Players were spending too much time managing inventory and navigating menus — and not enough time actually playing the game.

So the latest update takes a big swing at fixing that.

Your backpack now has 50% more storage at every upgrade level, and I’ve moved a feature I was originally saving for Region 2 into the first region. And you can craft it early...

The Resource Uplink lets you build and craft using resources from both your backpack and storage crates. That means you can stockpile more resources around your base.

The inventory menus themselves also got a major usability pass:

  • Inventories can now be sorted

  • Food and water can be consumed directly from any inventory where they appear

  • Store All and Take All controls let you transfer multiple items between your backpack and storage with a single press of a button

The goal is simple: less time organizing stuff, more time playing the game.

And I don’t want any of this feedback to sound negative, because the response to the demo has been incredible.

More than 6,000 players have played the demo in just two weeks, and you guys are playing deep. Median playtime is already almost double that of my previous game (Night Stones) and Project Tomorrow still only has one region available.

I’m incredibly pumped by how much people are enjoying the demo, and it keeps getting better because of your feedback.

Region 2 Is Coming

These updates have taken some time away from Region 2, but it’s coming and it’s coming soon.

You may have noticed that I quietly removed flying enemies from the first region.

There’s a reason for that.

They come back with a vengeance in Region 2.

Flying enemies can soar directly over your defenses and their highest priority is taking out you turrets. Be prepared.

Fortunately, two new turrets are coming your way to deal with the new enemy behavior and the considerably larger number of enemies heading toward your base.

Region 2 also introduces several of the systems I’ve been teasing already, including food production, water production, and drones that automatically collect resources for you.

Thanks for being my favorite terraformers on the planet. I appreciate every one of you tremendously, and I’m incredibly grateful that you’re helping me make Project Tomorrow the best game I can.

Thank you!

Ryan

More from Project Tomorrow

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All news
In-game event16 Sep 2026The next region is here!Hi Terraformers, I'm pumped to announce that a new region, Tidehaven , is here! Tidehaven is a barren volcanic wasteland and it's up to you to transform it back into the tropical oasis it once was. This region introduces some new mechanics and I'd love to hear what you think of them. First up is automation . You'll unlock a new building called the Resource Hub , which gives you additional stora…In-game event22 Aug 2026Fixing what was broken“It’s boring.” That’s the constructive criticism I heard most after the demo launched on Monday. And you know what? You were right. Every action you took brought the next enemy wave close but terraforming increased every second. That meant one of the strongest strategies was also the least interesting one: Sit around and do nothing. So I changed it. Terraforming has been completely reworked Ter…Community17 Aug 2026You Can Finally Play Project TomorrowI’ve been working on this game whenever I can for over a year, and today is a pretty big milestone for me: you can finally play it. The demo takes you through the first region of the game and introduces the core systems: building, terraforming, exploration, and combat. There’s a lot more still to come, including food, water, and automated mining systems that are introduced in the second region.…