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Following SeasNewsFollowing Seas 1.3 Hotfix 2
Game update

Following Seas 1.3 Hotfix 2

Following Seas · published 17 May 2026, 22:19 UTC · build 23278429

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Another small update.

Apologies for not addressing reported bugs in a while - I've been cramming to get some extra things ready for the Steam's Ocean Fest starting on the 18th, which will also see a sizeable sale.

Once done I will return to more typical bug fixing.

Changes and new Content:

Provisions:

Ships (excluding the starter Caravel) now start with 0 provisions aboard.

To offset this - every shipyard now has a provision bank that you can deposit your provisions into before purchasing a new ship -- or to store for future use. This way you don't lose purchased provisions, and don't waste any when moving to a smaller ship.

Note that this is not automatic - you must deposit your provisions prior to launching your new ship.

Stored goods are persistent across all shipyards.

Screw Log:

Finally added a method to measure ship speed. I've settled on the screw log, which is a bit modern compared with the bulk of in-game tech -- but I couldn't settle on a way to get a chip log to work without being a pain. Essentially this tool is like a chip log, but instead of measuring distance from a semi-stationary point, it measures speed by the rotations of a flywheel and rotor. (I know the flywheel shouldn't be attached to the device, I left it there for visual interest as having it be an actual dynamic object isn't practical.

Along with this tool, the Inventory UI has some minor changes. The deactivate button has been removed, instead using a button for an equipped tool will also deactivate it if currently in use.

Minor Changes/Fixes:

Started some UI improvements on the shipyard interface -- including tooltips for cargo capacity and other current and future ship functions. This is present only for Imperial ships until I've settled on a design.

Improved highlight effects for some interactable world objects.

Added missing interactable highlight for the Dhow.

Reduced intensity of some particle effects in starter scene.

Removed ability to use inventory in starter scene.

Fixed inability to move caravel troller.

Fixed inability to interact with ropes on the caravel troller.

Significantly increased sail performance for Gaff Rigs, felt they were too slow before.

More from Following Seas

Other announcements

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Game update15 Sep 2026Following Seas Hotfix 0.5.2Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time. Fixes: Fixed missing stone collision on Bathis Isle. Changes: Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable. Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding…Game update7 Sep 2026Following Seas Hotfix 0.5.1Fixes: Fixed issue that would prevent spawning of Saettia. Fixed load order issue that could cause numerous issues when attempting to sail a ship that had just been loaded in through the shipyard. Fixed invisible cleats on Bathis Isle. Fixed several geometry and shader issues on Bathis Isle. Fixed broken provision dialog in several ships. Hopeful resolution to displaced ship name text. Fixed is…Major update31 Aug 2026Following Seas 0.5 - Initial Crew SystemFixes: Fixed weird hovering second mainmast on lateen Xebec. Fixed, or at least substantially reduced, jitter when piloting rowboats. Improved longline troller's ability to maintain course. Fixed numerous issues that could cause errors during scene transition. Significantly improved stair colliders on Greatship, making traversal smoother. Fixed some minor issues with controller polling. Changes…