Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idyll IsleNewsIdyll Isle 1.0.6.1 Patch Notes
Game update

Idyll Isle 1.0.6.1 Patch Notes

Idyll Isle · published 28 Jul 2026, 18:16 UTC · build 24437205

All newsPlayers around this dateRead on Steam

Highlights: This one is all about stronger early-game automation—the Gravel Pit now unlocks early, repairable as soon as your Woodcutter is on the island, so you get a passive AFK stone source not long after starting, answering your long-standing feedback that the early game lacked automation. Royce the traveling merchant's auto-loop is steadier and smarter too: after the Trading Post is built and the handoff is done, he keeps chopping wood and auto-selling instead of stopping. Plus fishing boot pity, idle fuel savings at the workshops, closer target-picking for workers, and fixes for a possible Royce freeze during handoff and a half-transparent leftover ship.

Gameplay Improvements

  • Gravel Pit · now available early, repairable once your Woodcutter arrives: The Gravel Pit now unlocks as soon as there's a Woodcutter on the island (previously locked until after the bridge). Repair it early on and let it passively produce stone (plus a little sand) on its own—an early, steady AFK stone source that feeds bridge repair and Royce's tool-crafting. This directly answers your feedback that the early game lacked automation.
  • Royce the traveling merchant · steadier, smarter auto-loop: After the Trading Post is built and you've completed the handoff with Royce, he now keeps chopping wood and auto-selling instead of stopping; his overall auto-loop scheduling is more stable too.
  • Fishing · boot pity: After a streak of catches with no boot, your next catch is guaranteed to be a boot; we also nudged up the base boot rate to ease boot shortages.
  • Blacksmith Shop / Gem Workshop · auto-stop when idle: When there's no ore/gem left to process in the queue, fuel/blade consumption now stops automatically, cutting waste.
  • Workers · smarter, closer target picking: Workers now choose resources and storage by actual walking-path distance rather than straight-line distance, so they take fewer detours.
  • UI · clearer consumable-buff hints: Consumable buffs you can click show a "click to use" hint at the end of their tooltip, and buff-icon display/layout is cleaned up.

Bug Fixes

  • Royce · fixed a possible freeze during the Trading Post handoff: Fixed a case where, after the Trading Post (trade ship) was built and the handoff tutorial appeared, Royce could freeze completely—no chopping, no selling, and not even leaving the island after the tutorial ended.
  • Trade ship · fixed a half-transparent leftover when two ships depart together: Fixed Royce's boat and the Trading Post trade caravan departing at the same time leaving the first one stuck half-transparent and never disappearing.
More from Idyll Isle

Other announcements

All news
Game update16 Sep 2026Idyll Isle 1.0.7.7 Patch NotesHighlights : Fixed the Great Ship leaving Set Sail greyed out with no response on click once supplies were loaded—when the button is unavailable, the status line now states what it is waiting for. Also fixed Chefs being called back to the stove during the muster, which left the gathering unfinished and made the head chef vanish after the ship departed. Two display fixes as well: the Blacksmith…Game update8 Sep 2026Idyll Isle 1.0.7.6 Patch NotesHighlights : With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements ·…Game update31 Aug 2026Idyll Isle 1.0.7.5 Patch NotesHighlights : The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently , starting at I . Also fixed R…