Tattered Banners Demo · published
Greetings, mercenaries,
We are pushing some ambitious changes to the simulation this week as we steady our footing for the upcoming Demo launch on July 9th.
To make the world feel more reactive, many characters in the world are now fully persistent. They possess unique names, backgrounds, specializations, faces, noble house allegiances, and more.
Short-Term Impact: This helps the world feels more grounded, and opens the door for an idea we had for streamer integration (more info below).
Long-Term Impact: The persistent characters infrastructure gives a lot of room for emergent stories. If you help Bob the merchant gain wealth, he'll steadily grow his financial empire. If you raze Alice's noble estate, she'll become a refugee, get kidnapped by bandits, join them, and eventually rise through their ranks to become a new bandit leader.
A secondary effect to persistent characters is highlighting the world's setting and the war between the noble houses - the realm consists of 10 cities, each led by a lord/lady with different personalities. Those nobles fight for power and set to war against one another. So far there were only subtle hints about the setup, but in the coming weeks we'll be deepening the clarity and impact of the house war.
New dialogues were added to differentiate the Rural Folk and City Gang origins, as well as a few World Events. World Events trigger based on the locations you are near, the physical state of those locations, and the backgrounds of members in your company. More of these will be coming soon.
If you travel through a city currently looking for lumber to expand, a Thief in your roster might pop up with a questionable suggestion