Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower UniteNewsDev Log for May 4th, 2026
Community

Dev Log for May 4th, 2026

Tower Unite · published 4 May 2026, 21:28 UTC

All newsPlayers around this dateRead on Steam

Hello everyone and welcome to the Tower Unite dev log for May 4th, 2026!

Hope you all have been doing great! We’ve been hard at work on Elevator Development along with continuing our Tower Unite bug fixes and Events!

CATSACK PLUSH RE-RUN - 56% Funded!

We have an on-going Makeship campaign! The 2nd edition of the catsack plushy is here, and its 56% funded so far!

We need to get to 100% for the campaign to be funded, so if you’re interested, please check it out and get one for yourself (or a friend)!

The campaign will continue until May 16th, so be sure to order one before then if you’d like to support it!

These campaigns really help with supporting development, and you get a high quality plush in return!

NEXT TOWER UPDATE

We hope you all have been having a great time with the anniversary events! We have another round of anniversary goodies coming your way next update, and we also have some continued bug fixes.

The next update will include the Commemorative Anniversary Plate, Party Catsack, Tempura Hat, Tempura Tail, Confetti Player Particle, Confetti Player Trail, Clownsack, Pierrot Hat at the anniversary store! Celebrations will have the new Festival Food Stall, and the Snackbar will have the Tempura Shrimp item!


Festival Food Stall (multiple variations), Tempura Shrimp, Tempura Hat / Tail

In terms of bug fixes, we have fixes for SDNL weapon slots, Ball Race SDK Boost Items, and Condo I/O persistent connection disconnection issues!

The Anniversary Events will go on until May 18th!

OTHER TOWER PROGRESS

VR Progress

VR testing sadly continues to make macdguy nauseous, but he has been making some progress with controller binding fixes for the various VR controllers! Basically, buttons in VR will be functional. There has also been work done on the cursor, which has been having clipping issues, but we believe we’ve found a solution!

Fishing Payout Design

We wanted to give an update on where we’re at with updating some of the payouts and pricing in Tower. wheezwer has been working on the price adjustment design to try to improve the feeling of fishing. We’re going for an increase to put fishing on par with the average earnings per minute of gameplay in Tower Unite in general.

Some improvements include giving trash a standard price that is always below the earnings for catching actual fish (essentially just making sure fish are never worth less than trash items), organizing the fish into more clear categories under-the-hood so we can better standardize prices, and revising TU’s fish sizing to better reflect real fish sizes, which we’re also using when calculating the sell-prices of fish.

Since adjusting prices can be complicated and really affect gameplay, and we’re deep in Elevator development, we’re working on this redesign at a slower pace so we can be careful when testing it.

If you wanna give any more feedback on the feel of fishing, feel free to do so in the comments here. Every bit of feedback helps!

May Calendar

That’s a Wrap!

That’s going to do it for this week’s dev log! Be sure to keep an eye out for the next one!

Join our Discord for development updates and community fun!

Join Our Discord

We love awesome people like you!

Follow our developments on our Trello in near real-time:

Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.

For bug reports: Bug Reports

For suggestions: Submit a Suggestion

<3 PixelTail Games

More from Tower Unite

Other announcements

All news
Game update10 Sep 2026Hot Fix 1.1.5.1This update addresses a selection of various bugs. Bug Fixes · Fixed Plaza EXP not working properly for some games · Fixed crash when browsing a game server that has a workshop map loaded · Fixed crash with voice chat · Arcade: Fixed a few crashes related to Arcade · Plaza: Fixed lamp post intersecting with bench near boardwalk · Plaza: Fixed palm trees not having collision in center fountain ·…Community19 Aug 2026Dev Log for August 19th, 2026Hey everyone! Welcome to the Tower Unite dev log for August 19th, 2026! VR Development We’ve got huge news for VR progress this developer log! Major VR Input Bugs Resolved We fixed the two major VR bugs that have prevented VR from being usable: controller binding issues (unbound VR inputs) and VR menu soft locks. Major VR Art Bugs Resolved We also fixed various art bugs such as first person pla…In-game event4 Aug 2026Summer Update (1.1.5.0)This update addresses a selection of bugs but is focused primarily on item improvements and additions! Anniversary Afterparty Store A new store has opened in Celebrations, letting you finally spend any left over Anniversary Coins after the event’s ended. Unlike the “active” Anniversary store, this will not let you purchase Halloween or Holiday items with Anniversary Coins. Limited time items (s…