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Tower UniteNewsHot Fix 1.1.5.1
Game update

Hot Fix 1.1.5.1

Tower Unite · published 10 Sep 2026, 21:50 UTC · build 25231114

All newsPlayers around this dateRead on Steam

This update addresses a selection of various bugs.

Bug Fixes

  • Fixed Plaza EXP not working properly for some games

  • Fixed crash when browsing a game server that has a workshop map loaded

  • Fixed crash with voice chat

  • Arcade: Fixed a few crashes related to Arcade

  • Plaza: Fixed lamp post intersecting with bench near boardwalk

  • Plaza: Fixed palm trees not having collision in center fountain

  • Billiards: Improved pocket logic radius to prevent cue ball from getting in weird half physics fall state

  • Fishing: Fixed fishing bait not being cleaned up after fishing often, causing the fishing ponds to be filled with bait that shouldn't be there anymore

  • Plaza: Fixed broken lightmaps on Casino Exterior back area

  • Arcade: Fixed rare bug where Dizzy could get stuck spinning

  • Arcade: Fixed a bug that causes subsequent jackpots on Whirl-a-Fish to not reward a jackpot

  • Arcade: Fixed a bug with Stack Em where the game would sometimes continue to make ping pong noises during the reset sequence when a player pre-maturely walks away from the machine

  • Condo: Fixed Cigarette accessory being extremely shiny

  • Condo: Fix Pumpkin Clock's clockface being skewed back slightly, causing the hands to clip into the bottom half

  • Condo: Fixed Canvas Statue's (and Physics') sprite mode not responding to lights properly when masked

  • Condo: Fixed Skeletal Mesh Doors (especially the Draping Curtains) desyncing for guests and sometimes not reloading to their open position

  • Condo: Fixed hands on Clocktower Face item no colouring

  • Fixed various profile backgrounds being stretched (though some still need complete rework)

  • VR: Fixed controller binding issues, causing interact button to not function

  • VR: Fixed VR menu getting soft locked due to controller focus issues

  • VR: Fixed controller/gamepad glyphs showing up in VR

  • VR: Fixed VR interact pointer/beam not drawing over everything and the VR menu properly

  • VR: Fixed various UI buttons hiding in VR when they should be present

  • VR: Fixed interact pointer/beam not working in Plaza

  • VR: Fixed Condo Canvas approve menu not showing up properly in VR and not being interact-able

  • VR: Fixed sprites not rotating properly in VR

  • VR: Added a new UI layer that shows up in 3D, fixing not being able to see tickets earned in Arcade

  • Fixed controller deadzone not being applied properly on horizontal movement

  • Fixed controller drift causing your player to move while you have a controller plugged in, but you aren't using the controller actively

Optimizations

  • Plaza: Various Plaza Optimizations

  • Plaza: Optimized Plaza map boards

  • Arcade: Various optimizations and draw call reductions

  • Plaza: Optimized Celebrations store

  • Dark Voyage: Lots of various optimizations

  • Optimized Game World port panels

  • Optimized lighting rendering for Balloon Pop

Changes

  • Zombie Massacre: Increased the angle radius of the flashlight and the power of the spotlight in Zombie Massacre, increasing visibility

  • Condo: Updated Gravestone Sign to match the upcoming Gravestone Signs and renamed to Gravestone Sign (simple)

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Dev Logs


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