Tower Unite · public · first seen
This update addresses a selection of various bugs.
Fixed Plaza EXP not working properly for some games
Fixed crash when browsing a game server that has a workshop map loaded
Fixed crash with voice chat
Arcade: Fixed a few crashes related to Arcade
Plaza: Fixed lamp post intersecting with bench near boardwalk
Plaza: Fixed palm trees not having collision in center fountain
Billiards: Improved pocket logic radius to prevent cue ball from getting in weird half physics fall state
Fishing: Fixed fishing bait not being cleaned up after fishing often, causing the fishing ponds to be filled with bait that shouldn't be there anymore
Plaza: Fixed broken lightmaps on Casino Exterior back area
Arcade: Fixed rare bug where Dizzy could get stuck spinning
Arcade: Fixed a bug that causes subsequent jackpots on Whirl-a-Fish to not reward a jackpot
Arcade: Fixed a bug with Stack Em where the game would sometimes continue to make ping pong noises during the reset sequence when a player pre-maturely walks away from the machine
Condo: Fixed Cigarette accessory being extremely shiny
Condo: Fix Pumpkin Clock's clockface being skewed back slightly, causing the hands to clip into the bottom half
Condo: Fixed Canvas Statue's (and Physics') sprite mode not responding to lights properly when masked
Condo: Fixed Skeletal Mesh Doors (especially the Draping Curtains) desyncing for guests and sometimes not reloading to their open position
Condo: Fixed hands on Clocktower Face item no colouring
Fixed various profile backgrounds being stretched (though some still need complete rework)
VR: Fixed controller binding issues, causing interact button to not function
VR: Fixed VR menu getting soft locked due to controller focus issues
VR: Fixed controller/gamepad glyphs showing up in VR
VR: Fixed VR interact pointer/beam not drawing over everything and the VR menu properly
VR: Fixed various UI buttons hiding in VR when they should be present
VR: Fixed interact pointer/beam not working in Plaza
VR: Fixed Condo Canvas approve menu not showing up properly in VR and not being interact-able
VR: Fixed sprites not rotating properly in VR
VR: Added a new UI layer that shows up in 3D, fixing not being able to see tickets earned in Arcade
Fixed controller deadzone not being applied properly on horizontal movement
Fixed controller drift causing your player to move while you have a controller plugged in, but you aren't using the controller actively
Plaza: Various Plaza Optimizations
Plaza: Optimized Plaza map boards
Arcade: Various optimizations and draw call reductions
Plaza: Optimized Celebrations store
Dark Voyage: Lots of various optimizations
Optimized Game World port panels
Optimized lighting rendering for Balloon Pop
Zombie Massacre: Increased the angle radius of the flashlight and the power of the spotlight in Zombie Massacre, increasing visibility
Condo: Updated Gravestone Sign to match the upcoming Gravestone Signs and renamed to Gravestone Sign (simple)
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