
Offline Earnings – Progress while the game is closed
Drop Button Combos – Chain drops for bigger rewards
Bucket Eruption – A new way to cash in and clear the board
Interstage Ball Spending – Use balls between stages for strategic boosts
New Moss Stage – A fresh environment with its own feel and flow
Reworked tutorials to get you into the rhythm faster
Clearer hints and tooltips so new players aren’t left guessing
Full Prestige implementation
New Prestige perks to change up long-term strategies
New Prestige visuals & FX – more impact when you reset and climb again
Music Switcher perk (available upon full release) – customize your soundtrack as part of your run
Increased gamepad support – better detection and mapping
D-pad shortcuts – navigate menus and actions more comfortably without leaving the controller
Today’s build brings PlinkIdle much closer to what we’re actively working on internally. The demo now reflects the core loop, progression, and polish we’re aiming for at launch.
If you’ve tried PlinkIdle before, now is a great time to jump back in and see how far it’s come! And if you’re new, welcome in! We’re almost there.