
Time for a new patch! this time ive mostly focused on fixing bugs related to combat etc.
stay hard
COMBAT:
Combat: There was a bug where the lock in target would be offset
Arrow bug: fixed a bug where the arrow wouldnt attach properly to the body when hitting
Combat: fixed more lock in target offset for enemies
Combat: Target pivot: fixed a bug where camera would rotate too much when getting close to a target while locked in.
Combat: fixed a bug where on-hit particles would play if hitting a dead target (not a bug really)
Food: Added so you can eat food and regen health. Good for healing after combat etc.
Combat: Adjusted the walk speed while aiming with the bow, making it feel heavier and more realistic, now it feels difficult to use, and making the bow weaker up close to enemies.
Combat: fixed a bug where bandits would not look at the player while strafing, and they would semi walk away. looked weird.
Combat: Fixed a bug where NPCs would not combo. they would cut off their attacks mid attack. but it works now
Combat: Added tracking. Now NPCs will track you / look at you for a while right before they land the attack, making it semi souls-like.
Workers: Fixed a bug where workers would not engage in combat while being in guard mode.
Workers: Fixed a bug where workers wouldnt load and save if they died. Now when they die it carries over between saves.
Animals: Same bug for animals.
Bandits: Same bug for bandits.
Game Balance:
Combat: Added stamina drain rate to the bow to balance it out. Now you have to aim for a little before you can shoot the bow, to prevent rapid fire and making the bow more balanced to use.
MISC:
NPCs: Added voice lines to the mayor
Tutorial: Fixed a color code error
World: optimized the world loader, now it only loads resources near the player at start, and offloads it async. This might lag a bit when the game is loading, but makes it faster.
World: Updated NPC locations
Quests: fixed minor quest issues
LODS: set up level of detail for all buildings, and all equipment as well as world resources
UI
Added UI for research bench - now you can select upgrades and research them
Minimap: fixed a bug where it would disappear
Minimap: fixed a bug where the player icon would face wrong way
Pause Menu: fixed a bug where pause menu wouldnt show after closing settings panel
Map: fixed a bug where you couldnt pan around the map
UI: Added a keybind to hide all UI - toggle with Z
HUD: Fixed a bug where stamina wouldn’t update properly for the player
UI: Added a ranged UI slot for workers, now you can equip them both with a melee and ranged weapon, although if they have both they will swap weapon mid combat.
SOUND:
Sounds: Added hover and click sounds for navigating UI
Sounds: Added on-hit and death sounds for animals, workers and bandits
Sounds: Fixed a bug where you couldn’t change SFX sound settings
Sounds: added building sounds to hammer
Sounds: Added sounds for mining ores and chopping trees, both for player and workers
Sounds: Added cooking sounds
Sounds: Added draw and shoot sounds for the bow.