
Added bots to matches to improve pacing and let players start playing while waiting for others to join.
Bot density can be set from None to Full, controlling how many bots spawn relative to the size of the map. For example, on Research Station (a large map), Full density spawns 9 bots in addition to the host.
Bots leave the match as real players join, one bot leaves per player who joins, and will respawn if the player count drops back below a certain threshold.
Quick Play automatically searches for available lobbies with a ping under 200ms. If none are found, it starts a new host session with bots on a randomly selected map.
Lobby creation now sends a message on the discord server
Fixed leftover "revert" text persisting in chat
Fixed enemy health and shield bars appearing too early on the death screen
Fixed enemy shield and health values on the death screen not rounding correctly
Fixed player collision clipping through walls while crouching and sliding
Fixed spawn point heights on the Flying City map causing players to fall through the floor into the void
Fixed missing invulnerability immediately after joining a match
Fixed lava damage not reapplying correctly after invulnerability ends while standing on lava (previously allowed walking on lava unharmed)