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Marque & ReprisalNewsOctober 4 — more helpful battles and smoother navigation
Game update

October 4 — more helpful battles and smoother navigation

Marque & Reprisal · published 5 Oct 2026, 06:38 UTC · build 25721522

All newsPlayers around this dateRead on Steam

This patch brings the changes made since the previous October 4 build to the full game and demo, with more tutorial guidance and fixes from playtester reports.

Learn the ropes

  • The sailing tutorial explains crew count as part of its HUD walkthrough.
  • Each defeated practice canoe gets its own short tip: ramming with your bow, deck fire from archers, crossbowmen and arquebusiers, then completing the encounter.
  • Deck fire uses the same combat rules as a voyage. Practice keeps your own crew safe, and the canoes sink rather than surrender.
  • Options includes a confirmed reset of onboarding reminders. It leaves your voyage untouched; you can still replay the sailing tutorial whenever you like.

Historical battles

  • Inspect HUD readouts with mouse, touch or controller tooltips.
  • Your flagship has five times its usual hull strength, giving you more room to manoeuvre. Other ships keep their normal strength.
  • Mediterranean galleys and galleasses take 25% less self-damage in bow collisions; turtle ships take 50% less. These protections also apply in voyages and duels.

Navigation, performance and reliability

  • Visible NPC ships use local sailing, wind, tacking, channel and river movement. Offscreen routes resume from their actual departure position, not an old estimate.
  • River-mouth transitions retain their rail until completion; stale route snapshots cannot incorrectly finish a waypoint or dock a visible ship.
  • Reduced replacement-chart river work, temporary curve-probe allocations and first-time animated-flag preparation, preserving flag pixels, outlines and wind poses. These are CPU-cost improvements, not a promise of a particular frame rate on every machine.
  • Removed repeated authority-ledger validation from political score lookups.
  • Fixed overlapping money-change notifications and a missing port-recovery icon.
  • A failed voyage archive preserves the existing save and reports its original error.

Text and layout

  • Bitmap fonts use authored integer cell advances rather than platform-dependent shaping metrics. Default text remains pixel-perfect; High legibility stays smooth.
  • Long realm names, shipyard document categories and whale waypoints fit more reliably.
  • Reviewed campaign, nautical and institution translations, corrected composed trade labels, and included external mountain-discovery names in every supported language.
  • Strengthened diagnostics for internal text reaching the screen and numbers displayed with more than two decimal places.

Thank you to everyone testing the game and reporting these issues!

More from Marque & Reprisal

Other announcements

All news
Game update7 Oct 2026Clearer tooltips and translationsThis update improves tooltips, translated interface text and NPC navigation in the full game and Mediterranean demo. Tooltips · The same tooltip no longer appears twice when it is both pinned and hovered. · Crew tooltips show useful information that is not already visible on the screen. Translations and layouts · Fixed translation gaps in birthdays, food tooltips, fishing notices, market rumors…Game update6 Oct 2026Steadier ships and clearer dialogueThis update improves NPC navigation, menu responsiveness, and translated dialogue in the full game and Mediterranean demo. The world-map screenshots below are from the full game. Navigation · Improved NPC river-mouth handoffs and coastal departures, including larger hulls. · Blocked local routes can replan without teleporting ships. · River ends taper to a point without changing navigable water…Game update4 Oct 2026October 3 — tutorial rivers, clearer controls, and safer voyagesThis update improves the sailing lesson, menu navigation and several issues reported by playtesters. These changes apply to the full game and the demo. Sailing lesson and controls · The tutorial river now follows a chain of hexes with gentle bends, using the same river geometry, water checks and navigation rules as the voyage. · River bends give ships more clearance on the inside without wideni…